DJs

Pokemon Is the World's Biggest Franchise. So Why Do Its Games Feel Like an Afterthought?

Image Notice: The header image was generated using AI image tools and does not depict any real product, announcement, or official Pokemon artwork.
Pokemon is the highest-grossing entertainment media franchise of all time. Not the highest-grossing game franchise. The highest-grossing media franchise, ahead of Star Wars, Marvel, Harry Potter, and Mickey Mouse. Of that $150 billion in lifetime revenue, video games account for just over $30 billion. Merchandise alone accounts for over $100 billion. I want you to sit with that for a second. The games, the thing Game Freak actually makes, are the smallest piece of the pie. And somehow they still feel underfunded. If you handed Scarlet or Violet to someone who had never played a Pokemon game and asked them to guess the budget, they would not guess it came from the studio behind the world's most valuable entertainment property. They might guess mid-tier indie. Ambitious concept, tight schedule, shipped a bit early. And honestly? They wouldn't be wrong on either count. That's the contradiction I keep coming back to. The franchise has more cultural capital than almost anything else on the planet. The studio making the games doesn't operate like it does. And the gap between what Pokemon could be and what it actually is gets wider every generation. So I want to do something a bit different with this one. Not a review. More of a design wishlist meets industry critique. What would the dream Pokemon game actually look like if Game Freak operated like the studio behind the world's biggest franchise?
A Note on Scope: Nothing here is confirmed or rumoured. This is purely a discussion about what's possible, based on what other studios have already built.

The Studio Problem

Game Freak was founded on April 26, 1989 by Satoshi Tajiri, Ken Sugimori, and Junichi Masuda. As of March 2025, it has 207 employees. Rockstar has over 2,000. Nintendo as a whole employs over 8,200. CD Projekt Red shipped The Witcher 3 with around 1,500 people on the team. And the small size isn't accidental. Junichi Masuda told Game Informer he'd work with just 20 people if he could. His argument is that bigger teams create too many cooks, and that communication is everything. That philosophy built Red and Blue. It also built Scarlet and Violet, so make of that what you will. For the first couple of decades, working small was genuinely impressive. Red and Blue were engineering miracles on the original Game Boy. Gold and Silver somehow fit two entire regions into a cartridge that had no business holding them. But the franchise outgrew the studio somewhere around Generation 5, and the structure never changed to match. Black and White is still the creative peak for me. A story with actual moral weight, a rival with a real ideology, a full regional Pokedex, and creature designs that divided everyone at launch and aged brilliantly. N is one of the most interesting antagonists in any JRPG, not just the series. That game showed what Pokemon could be when someone cared about the writing. And then the series never went back there. Legends: Arceus was the most interesting pivot in years. Stripping back the formula, dropping you into a historical Sinnoh, making catching Pokemon feel dangerous for once... there was a real philosophy behind it. The open areas were sparse and rough around the edges, but fans called it the freshest the series had felt in over a decade, and I'd agree with that. Then Scarlet and Violet arrived. The ambition was real. A fully open region, three storylines running in parallel, a climax that genuinely caught people off guard. But the execution was rough. Pop-in rendering drawing trees fifty metres ahead of you, frame rates dropping into the teens in busy areas, a world that looked unfinished in broad daylight. And Scarlet and Violet still sold approximately 27.2 million copies, making them the second best-selling Pokemon games ever. That number tells you everything about where the commercial incentive sits, and nothing about whether it was earned.

What Other Studios Have Already Proved

Before I get into what the dream game looks like, I want to ground this in what other studios have actually shipped. Because none of this is theoretical.
Rockstar Games — World as Character

Red Dead Redemption 2 is the clearest example I can point to of a world built with obsessive intentionality. Every NPC has a daily schedule. Weather affects animal behaviour. The ecosystem feels like it existed before Arthur Morgan showed up. That's the benchmark. A Pokemon region built this way would feel alive in a way no mainline game has come close to. A Haunter that only appears after dark. A Gyarados behaving like an apex predator in the river systems it controls. A Stantler herd moving through a forest on a seasonal pattern. The Pokedex has always described a living world. The games have never actually shown us one.

Nintendo EPD — Art Direction as Philosophy

Breath of the Wild and Tears of the Kingdom weren't the most technically impressive open worlds. But every visual and design decision served a coherent philosophy. The art direction taught you the rules. The world told you how to read it. Legends: Arceus had flashes of this and fans responded accordingly. EPD's approach isn't a proprietary secret. It's a discipline. Pokemon has the budget to hire for it.

Atlus — Story as a Core Design Pillar

Persona 5 is a turn-based JRPG that became a cultural moment, and it did that through investment in character writing, visual identity, and thematic coherence. It had something to say about institutions and conformity, and it said it through every design decision from the UI to the music to the dungeon art. Black and White showed this was possible inside the Pokemon framework. But it was never given the writing resources to sustain it properly, and it's never been repeated.

The Dream Game — What I'd Actually Want

I've narrowed it down to four things. Not because there aren't more, but because these are the ones that would change everything else if you got them right.
1. A World Worth Exploring

A single cohesive open region with real geographic logic. Mountain ranges that create weather systems. Coastlines that shape which Pokemon appear and when. Forests with internal ecosystems where you can watch predator and prey relationships play out. Pokemon that behave like their Pokedex entries actually describe, not like they're waiting on a spawn timer. Legends: Arceus gestured toward this and the response proved the audience was ready for it. The foundation is already there. It needs a team with the time and headcount to build it properly.

2. A Story That Earns Its Ending

The antagonist organisation has a coherent ideology, not a vague plan for world domination. The rival has a genuine arc that challenges your assumptions, not just your team. The Champion is a character you actually understand by the time you face them. Black and White proved this framework works inside Pokemon. A dedicated writing team with a real mandate makes it repeatable rather than a one-off accident.

3. A Pokedex Built Like a Bestiary

Quality over quantity. 150 to 200 regional Pokemon, every one designed with the ecological rigour of the original 151. Bulbasaur made sense as a creature. Gengar made sense as a ghost. Gyarados made sense as a monster. Modern generations produce brilliant designs alongside ones that feel like they belong to no world in particular. A dedicated creature design team that asks "where does this thing live and what does it eat" before finalising anything would produce a Pokedex that reads like a field guide to a real place.

4. Ship It When It's Finished

60fps. Consistent. On launch day. Scarlet and Violet's performance issues were not a surprise to anyone who watched the trailers. The game shipped in a state that would have generated serious refund demands from any studio without Pokemon's commercial gravity. The franchise doesn't need a November release window. The merchandise, the cards, the anime... none of it requires the game to arrive in time for Christmas. Ship it when it's ready. That one change would do more for the series' reputation than any feature addition.

Why It Hasn't Happened

Scarlet and Violet sold 10 million copies in their first three days, the best launch of any Nintendo game at that point. The market has never punished Game Freak for underdelivering. So the incentive to overdeliver has simply never been there. There's also a genuine creative conservatism at the studio, and I don't think it's entirely wrong. Tajiri and Sugimori built something that has worked across three decades. Legends: Arceus was critically praised and commercially solid but also divisive among fans who wanted a traditional structure. Not every departure lands. But the performance memes aren't affectionate anymore. They stopped being affectionate a couple of years ago. The conversation now is whether Game Freak is actually the right vehicle for the IP it holds, and that's a very different conversation to be having about the world's biggest franchise.

What Legends: Z-A Actually Delivered

Pokemon Legends: Z-A launched on October 16, 2025, on Nintendo Switch and Nintendo Switch 2, set in Lumiose City with an urban redevelopment story at its centre. It landed a 79/100 average on OpenCritic with 65% of critics recommending it. TechRadar's reviewer gave it 4.5 out of 5, calling it near perfection and praising a story focus not seen since the GameCube era, while flagging Lumiose City feeling repetitive over time and some bugs in the new battle systems. A score in the high 70s to mid 80s with real critical praise for narrative ambition is not where the series was two years ago. Z-A is proof that the appetite for a more serious Pokemon game exists, and that Game Freak can move toward it when it tries. One good entry isn't a trend. But it's a better starting point than another Scarlet and Violet.

The Dream Game at a Glance

  • World: Geographic and ecological logic, Pokemon that behave like their Pokedex entries describe, in environments that feel like they existed before you arrived
  • Story: Antagonists with coherent ideologies, rivals with genuine arcs, an ending that earns its resolution. Black and White proved this was possible. It just needs to become standard.
  • Pokedex: 150 to 200 regional Pokemon designed with ecological rigour, quality over generational quantity
  • Polish: 60fps on launch day, ships when it's finished, not when the merchandise calendar says it should be
  • Sources: Pokemon franchise revenue data | Game Freak employee count | Legends Z-A review, TechRadar | Masuda on team size, Nintendo Everything

Final Thoughts

None of this is impossible, or even radical. It's applying to Pokemon the same investment and seriousness that other major franchises have received from studios with smaller audiences and less room to get away with a bad launch. The lore is there. The regional concept is one of the most flexible world-building frameworks in gaming. The creature design language, at its best, is genuinely singular. The battle system has sustained a competitive community for thirty years. The foundation is extraordinary. What it's never had is a studio operating at the scale the franchise actually deserves, with the headcount and the time to match the ambition that's clearly there when Game Freak is allowed to reach for it. Z-A is a step in the right direction. What I want to see now is whether it changes anything about how the next mainline game gets built, staffed, and scheduled. That's the real test. What would your dream Pokemon game look like? And after Z-A, do you think the series is finally moving somewhere, or is one good entry not enough to call it a trend? Let me know in the comments.
DJs

Pokémon GO Fest 2026: Latest Updates

Update

Post updated with full habitat schedule, egg pools, featured attacks, shiny list, bonuses, and Road of Legends daily raid rotations. Wild spawn lineups and Field Research tasks are still TBA and will be added once confirmed.

Quick take: Pokémon GO Fest 2026 is free for all Trainers this weekend, July 11 and 12, celebrating the game's 10th anniversary with Mega Mewtwo X and Y, Zeraora Special Research, six rotating habitats, and a full week of Road of Legends warm-up raids.

Pokémon GO turns ten this year, and Niantic is marking the occasion with its biggest GO Fest yet. For the first time ever, the Global event is completely free. No ticket required. Every Trainer on the planet can participate in the full GO Fest experience across both days, including Zeraora Special Research, Mega Mewtwo raids, shiny encounters, and Global Challenges. Here is everything you need to know.

Weekend at a Glance

Habitats rotate every three hours across both days, each bringing different wild spawns, Mega Raids, and 5-Star Raids. The Super Mega Raid runs all day on each respective day. All times are your local time.

Saturday, July 11
Mega Mewtwo X Super Mega Raids all day · Mewtwo learns Counter
10:00 a.m. – 1:00 p.m. Stormfire Peaks
Ice Electric Fire
Wild Spawns TBA
1:00 p.m. – 4:00 p.m. Astral Tides
Psychic Ghost Water
Wild Spawns TBA

Regional: Uxie (Asia-Pacific), Mesprit (Europe, Middle East, Africa, India), Azelf (Americas and Greenland).

4:00 p.m. – 7:00 p.m. Dragonflight Summit
Flying Rock Dragon
Wild Spawns TBA
Sunday, July 12
Mega Mewtwo Y Super Mega Raids all day · Mewtwo learns Psystrike
10:00 a.m. – 1:00 p.m. Earthforged Domain
Ground Steel Normal
Wild Spawns TBA
1:00 p.m. – 4:00 p.m. Verdant Anomaly
Poison Bug Grass
Wild Spawns TBA

Regional: Celesteela (Southern Hemisphere), Kartana (Northern Hemisphere), Stakataka (Eastern Hemisphere), Blacephalon (Western Hemisphere), Buzzwole (Americas and Greenland), Pheromosa (Europe, Middle East, Africa, India), Xurkitree (Asia-Pacific). Nihilego, Guzzlord, and Necrozma appear globally.

4:00 p.m. – 7:00 p.m. Twilight Battlefield
Dark Fairy Fighting
Wild Spawns TBA

Mega Mewtwo X and Mega Mewtwo Y

Both Mega forms of Mewtwo are making their Pokémon GO debut at GO Fest 2026 as Super Mega Raids. Every Mewtwo caught from these raids will have at least Mega Level 1 pre-unlocked, with a chance at Level 2 or 3, meaning you can Mega Evolve it immediately into whichever form you defeated without spending any initial Mega Energy. Trainers can also use the newly debuting Mega Energy to Mega Evolve a previously caught Mewtwo.

Special Research: A Thunderous Discovery!

The GO Fest 2026 Special Research is titled GO Fest 2026: A Thunderous Discovery! and leads to an encounter with the Mythical Pokémon Zeraora. It does not expire, so there is no rush to complete it during the weekend itself. Quest steps and rewards are still TBA and will be updated here once confirmed.

Quest steps and rewards to be confirmed by Niantic. This section will be updated once available.

Timed Research: Choose Your Mega Mewtwo

A separate branching Timed Research is available during the GO Fest weekend. Pick either the Mega Mewtwo X or Mega Mewtwo Y path. Both paths share the same tasks but differ in the Mega Energy you earn and the Mega Mewtwo you unlock. This Timed Research expires after the event, unlike the Zeraora Special Research.

Path X Mega Mewtwo X (Psychic / Fighting) — Fast Attack: Counter. Earns Mewtwo Mega Energy X.
Path Y Mega Mewtwo Y (Psychic) — Charged Attack: Psystrike. Earns Mewtwo Mega Energy Y.

Field Research

Type-themed Field Research tasks rotate with each habitat block throughout both days. Tasks for each habitat are still TBA and will be added here once confirmed by Niantic.

Field Research tasks to be confirmed. Check back during the event weekend.

Wild Spawns

Each habitat brings its own wild Pokémon lineup tied to its type theme. The full wild spawn lists for all six habitats are still TBA and will be updated as Niantic confirms them.

Wild spawn lineups to be confirmed. This section will update ahead of and during the event.

Shiny Pokémon

The following Pokémon have an increased Shiny encounter rate during GO Fest 2026 Global event hours on both days.

Costumed Pikachu
  • Pikachu (Team Instinct hat)
  • Pikachu (Team Mystic hat)
  • Pikachu (Team Valor hat)
Pikachu Visor Starters (can fully evolve)
  • Bulbasaur (Visor)
  • Charmander (Visor)
  • Squirtle (Visor)
Incense Encounters
  • Tropius
  • Bouffalant
Super Mega Raids — Global Debuts
  • Mega Mewtwo X
  • Mega Mewtwo Y

Featured Attacks

Counter (Fast) Mewtwo caught from Mega Mewtwo X Super Mega Raids
Psystrike (Charged) Mewtwo caught from Mega Mewtwo Y Super Mega Raids
Spacial Rend (Charged) Origin Forme Palkia from raids. Also available via Elite Charged TM during Road of Legends and GO Fest weekend.
Roar of Time (Charged) Origin Forme Dialga from raids. Also available via Elite Charged TM during Road of Legends and GO Fest weekend.
Glaciate (Charged) Kyurem encountered from raids.

Egg Pools

Featured egg pools available starting Monday July 6 with the Road of Legends. Larvesta may hatch from 2 km, 5 km, or 10 km Eggs if you are lucky.

5 km Egg note: On July 6 from midnight to 8:00 p.m. local time, Bulbasaur, Charmander, and Squirtle in 5 km Eggs will have Party Hats instead of Pikachu Visors due to the overlapping 10th Anniversary Party event.
2 km Eggs
  • Weedle
  • Pidgey
  • Abra
  • Gastly
  • Pinsir
  • Aerodactyl
  • Mareep
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Ralts
  • Bagon
  • Beldum
  • Gible
  • Riolu
  • Snover
  • Audino
  • Larvesta ✦
5 km Eggs
  • Bulbasaur (Visor)
  • Charmander (Visor)
  • Squirtle (Visor)
  • Heracross
  • Mime Jr.
  • Larvesta ✦
10 km Eggs
  • Tropius
  • Axew
  • Bouffalant
  • Goomy
  • Jangmo-o
  • Toxel
  • Frigibax
  • Larvesta ✦

Bonuses

Road of Legends through GO Fest Monday July 6 – Sunday July 12
  • No Remote Raid Pass limit
  • Special stickers from spinning PokéStops and opening Gifts
  • Premier Balls more effective at catching Pokémon after raids
  • Party Power charges faster in raids
Road of Legends only Monday July 6 – Friday July 10
  • Up to 2 free Raid Passes from spinning Photo Discs at Gyms
GO Fest Event Hours Saturday July 11 and Sunday July 12, 10:00 a.m. – 7:00 p.m.
  • Lure Modules last one hour
  • Incense attracts special Pokémon (excluding Daily Adventure Incense)
  • Party Play active for nine hours
  • Increased Shiny encounter rate
  • Zeraora Special Research available
  • Branching Timed Research for Mega Mewtwo X or Y
  • Global Challenges to unlock Ultra Unlock bonus events
  • Type-themed Field Research rotating every hour with each habitat
GO Fest All Day Saturday July 11 and Sunday July 12, midnight – 11:59 p.m.
  • Up to nine free Raid Passes per day from spinning Photo Discs at Gyms
  • Up to six Special Trades per day
  • Half Stardust cost for all trades
  • Open up to 50 Gifts per day

GO Pass and GO Pass Deluxe

The free GO Pass track is available automatically during Road of Legends, giving Candy for Pokémon appearing in Legendary Raids throughout the week and a Link Charge cap increased to 2,000. The GO Pass Deluxe is the premium upgrade with the following added benefits as you rank up:

GO Pass Deluxe Rewards
  • 2x Hatch Stardust
  • 2x Hatch Candy
  • Additional 5,000 XP from completed raids
  • Additional 3 Candy from completing 5-star and higher raids
  • Additional 1 Candy XL from completing 5-star and higher raids
  • Half Egg Hatch Distance

Ultra Unlock: 10th Anniversary Edition

Completing Global Challenges during event hours unlocks bonus events later in the summer. Work together with Trainers worldwide to hit these milestones:

15challenges
10th Anniversary Party July 21 to 27, 2026
30challenges
Water Festival August 18 to 24, 2026
45challenges
Super Mega Raid Day August 22, 2026

Road of Legends Daily Schedule

Every day of the Road of Legends features a different Legendary raid rotation with dedicated Raid Hours each evening. No Remote Raid Pass limit applies from July 6 through July 12.

Monday July 6
Nearly every Legendary Pokémon returns for one day. Raid Hour and Mega Raid Hour 6:00 to 8:00 p.m.
Tuesday July 7
5-Star Raid Hour 6:00 to 7:00 p.m. Mega Raid Hour 7:00 to 8:00 p.m.
Wednesday July 8
5-Star Raid Hour 6:00 to 7:00 p.m. Mega Raid Hour 7:00 to 8:00 p.m.
Thursday July 9
5-Star Raid Hour 6:00 to 7:00 p.m. Mega Raid Hour 7:00 to 8:00 p.m.
Friday July 10
5-Star Raid Hour 6:00 to 7:00 p.m. Primal Raid Hour 7:00 to 8:00 p.m.

In-Person City Events

Before the Global event, Niantic held three exclusive ticketed in-person experiences this summer. Attendees got the official debut of Shiny Wash Rotom and unique regional 3-star raids featuring Paldean Tauros breeds.

Tokyo, Japan Tokyo Waterfront City, May 29 to June 1 — ¥4,000. Featured: Aqua Breed Paldean Tauros Raids.
Chicago, USA Grant Park, June 5 to June 7 — $33. Featured: Blaze Breed Paldean Tauros Raids.
Copenhagen, Denmark Fælledparken, June 12 to June 14 — 200 kr. Featured: Combat Breed Paldean Tauros Raids.

How to Prepare

  • Clear Pokémon storage — You will be catching fast across both days. Make room before the event starts.
  • Stock Pinap Berries and Ultra Balls — Save Pinaps for Zeraora and Mewtwo encounters to maximise Candy, and keep Ultra Balls on hand for tough spawns.
  • Coordinate Party Play early — Party Play is active for the full nine event hours. Get your group together before 10:00 a.m. to maximise power boosts in Super Mega Raids.
  • Clear your incubators — Load up on Road of Legends eggs before Saturday to take advantage of the GO Pass Deluxe hatch distance bonus.
  • Decide your Timed Research path — Know before you start whether you want Mega Mewtwo X or Y so you are not making that decision during event hours.
Still to come

Wild spawn lineups for all six habitats, Field Research tasks, full raid boss lists, Adventure Effects, Special Backgrounds, and Global Challenge details will be added here as Niantic confirms them. Check back during the event weekend for live updates.

DJs

Pokemon Champions - Review

Pokemon Champions Review — DJs Mobiles

The mobile and handheld gaming landscape is shifting toward pure competitive experiences, and The Pokemon Company has finally stepped into the ring with Pokemon Champions. Stripping away the traditional catching grind in favor of high-stakes ranked battles, it’s a focused dashboard for the modern Trainer.

Platform Switch 2
Integration HOME
Mobile Date June 2026
Price Free

A 'Fun' Competitive Experience

Dragonite Reward
Mega Dragonite Reward

Playing on the Nintendo Switch 2, the first thing that hits you is the visual fidelity. The Pokemon designs have been overhauled with a level of detail that truly shines on the newer hardware. Performance is rock solid, which is critical when you’re navigating the diverse mechanics this title offers.

While I'm focusing on the console experience for now, the game is expected to hit iOS and Android in June 2026. I’ll be doing a follow-up to see how the "Focused Dashboard" UI translates to touchscreens and how it handles cross-platform performance.

The Pokemon HOME Advantage

The real draw for seasoned players is the Pokemon HOME integration. Being able to bring over your curated Mons from previous journeys adds immediate depth. Personally, this has already changed my philosophy toward Pokemon Legends: Z-A; I’m now actively searching for specific Mons in Lumiose City specifically to bridge them into my Champions roster.

  • Ready-to-use teams for immediate competitive entry
  • Diverse battle mechanics suited for every play style
  • Seamless Pokemon HOME integration for existing collections
  • Free-to-start model avoids "buyers remorse"
  • Cross-progression confirmed for the June mobile launch

Pro-Tip: Don't Miss the Rewards

🎁 New Player Alert: Make sure to claim your Dragonite reward immediately. It’s a powerhouse that helps bridge the gap for new players, allowing you to compete against seasoned rosters while you build your own.

Overall Assessment

Visuals
9.2
Performance
8.8
Accessibility
8.5
Value
9.0

Conclusion

Pokemon Champions is exactly what the competitive scene needed. It’s an enjoyable, "at-leisure" title that respects your time by removing the grind. Being able to try it for free lets you decide if the loop fits your style before committing to any in-app purchases.

Whether you’re a veteran of the series or just starting your journey, this is a polished, high-end experience that’s only going to get better once it goes mobile. Grab that Dragonite, and I'll see you on the ladder.

⚠️ Note: While the game is free-to-play, keep an eye on your spending with the optional recruitment bundles. It's easy to get carried away when chasing that perfect roster!
DJs

Microsoft's Xbox Live cross-platform gaming coming to iOS and Android

Xbox Live cross-platform gaming coming to iOS and Android

Microsoft is expected to unveil a new Software Development Kit (SDK) during the Game Developers Conference (GDC) 2019 which will allow developers to include Xbox Live features on their iOS and Android games.

The conference will take place between March 18 and March 22, and Microsoft is scheduled to make a presentation about cross-platform gaming during the event.

Microsoft's SDK will allow developers to include Xbox Live features on a compatible game across iOS, Android, Windows, Xbox, and even a Nintendo Switch. Additionally, players on these platforms will be able to carry on their phone information like their list of friends, gaming accomplishments, clubs they belong to and more.

Microsoft says that by adding Xbox Live capabilities to the top two smartphone platforms, the number of devices that support it will soar from 400 million gaming consoles to more than 2 billion devices.

"Xbox Live is one of the largest, most engaged gaming communities on the planet with decades of experience providing managed game services to developers that save you time and unlock all of the social and engagement features that players love...Now Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK...Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs."

-Microsoft

Microsoft already offers similar support for Minecraft, where players can sign into their Xbox Live accounts and play across iOS and Android.
DJs

Mario is coming to mobile as Nintendo partners with DeNA on smartphone games

Mario is coming to mobileDeNA, the powerful mobile game developer behind titles like Final Fantasy, Blood Brothers, Transformers and so on, will be partnering with Nintendo to bring its classics to mobile platforms.

Previously, the CEO and president of Nintendo Satoru Iwata, confirmed that the company is considering the release of an official mobile application for the company's services.

It was not intended to be mobile versions of Nintendo's popular games, but rather something similar to Sony's PlayStation or Valve's Steam apps, that serve as a gateway to their respective gaming universes from your mobile device.

Mr Iwata's reasoning for that was that "When you adapt too much, you lose what's unique about you," he mentioned, though saying that Nintendo doesn't specifically restrict its developers from creating mobile games with its popular characters.
"leveraging the strength of Nintendo's intellectual property (IP) and game development skills in combination with DeNA's world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo's IP, including its iconic game characters, for smart devices."
The new games won't be direct Mario ports, though, but rather titles built from the ground up with mobile in mind, based on popular Nintendo characters and a membership service that has its roots in Nintendo's ecosystem will be created by this fall. As for what game titles and when will they appear for mobile, the partnership said to expect more news soon.

Press Release


source - DeNA
DJs

Nintendo Wii U

Nintendo Wii U
The Wii U is a video gaming console designed and manufactured by Nintendo and the successor to the Nintendo Wii. The console supports 1080p graphics and has 2GB of memory. It will be available in a basic white version with 8GB of internal storage and a premium black version with 32GB of storage.

The full Nintendo Wii U specifications follow:

Release Date
Buy

-
Size Dimensions -
Weight -

Connectivity
WLAN Wi-Fi 802.11
USB 4 x 2.0 USB
Memory Internal basic 8 GB
premium 32 GB
External SD;
USB HDD
Optical Slot-loading proprietary drive (25GB per layer)
RAM 2 GB
games 1 GB
system 1 GB
Hardware CPU IBM multi-core processor (POWER7-based)
GPU -
Chipset -
Audio six-channel audio
Video HDMI 1.4;
AV multi out
Others
Design
Colors Black, White

Links Official Site

The Wii U features a new controller called the Wii U GamePad which has an embedded touchscreen which allows you to continue you game on your controllers display even if the television is switched off.




Check out the specs of the Wii U GamePad below

Size Dimensions 1.8 x 6.8 x 10.5 inches
Weight -
Display Type resistive touchscreen
Size 6.2 inches
Resolution 854 x 480 pixels
Features 158 ppi pixel density
Connectivity WLAN Wi-Fi 802.11
IR Yes
Camera Front Yes
Features video calls
Video
Hardware Audio Stereo speakers;
microphone
Video -
Sensors 3-axis accelerometer;
3-axis gyroscope
Others NFC;
stylus
Controllers Two clickable analog sticks and one D-pad;
Design slate form factor
Colors Black, White
Battery -
Stand-by -
Usage -

Traditional gamers will have the option of using the Wii U Pro Controller, which will be sold separately. These controllers will feature standard control sticks, buttons and triggers. This controller will allow the Nintendo Wii U to compete better with the Sony PlayStation 3 and the Microsoft Xbox 360.



The Nintendo Wii U is backward compatible with the Nintendo Wii, and Wii U games can support compatibility with Wii peripherals like the Wii Remote Plus and the Nunchuk. However it will be compatible with Nintendo Gamecube discs or peripherals.
DJs

The Amazing Spider-Man

The Amazing Spider-ManAs the Amazing Spider-Man hits theaters on June 28th, it is also set to be available on gaming consoles around the same time.

You can get behind the mask of your favorite wall-crawler and enjoy the power of Spider-man. Sources have revealed that the storyline in the game takes place after the film, so be sure to watch the film and follow our favorite web-head's story.

Head over to the following links to pre-order The Amazing Spider-man right now, so you can be among the first to enjoy the game when it becomes available.




Game Features of The Amazing Spider-man
  • Spider-Man's Triumphant Return to New York - Everybody's favorite web-head is back in Manhattan with the return of the fan-favorite, free-roaming, web-slinging gameplay.
  • Web Rush: Player Choice Evolved ? Players use real-time navigational and combat choices to fight crime and pull off Spidey's signature acrobatic moves like never before.
  • Find Out What Happens Next ? Uncover the rest of Peter Parker's untold story in the all-new epilogue story to the Columbia Pictures' 2012 blockbuster theatrical release.
  • Push Spider-Man's Abilities to the Limit - Battle all-new versions of classic Super Villains as well as original, larger than life enemies ? some of the biggest ever seen in a Spider-Man video game ? while racing to save Manhattan.
Watch the official trailer for the Amazing Spiderman and let us know what you think in the comments section which follows


DJs

Nintendo Wii


The Wii is a gaming console designed and manufactured by Nintendo. It was announced on September 14, 2006 and launched in the US on November 19, 2006 and in the UK on December 8, 2006. The device features the Wii Remote which is a handheld controller which detects movement in three dimensions. The Wii also features WiiConnect24 which allows owners to receive messages and updates over the internet while the device is in standby mode.

The original Wii is backward compatible with the GameCube but the Nintendo Wii Family Edition which was released in late 2011 removed that compatibility.

Check price on Amazon