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My Hero Academia: United Survival Review - Is It Worth Your Time?
Android Apps Featured Games iOS ReviewFun once I found the rhythm, but the game makes you learn progression the hard way
After a full week with My Hero Academia: United Survival, I ended up enjoying it more than I expected. I eventually built a team strong enough to push through two chapters, learned when Auto Play was useful, and took manual control when bosses exposed how unreliable Auto could be.
The problem is that getting there felt far more confusing than it needed to. United Survival gives free players a surprising amount of upgrade material, but it throws too many progression systems at you at once and rarely explains which one matters next. I eventually figured it out by experimenting with Team upgrades, Trust, character levels, equipment, Collections and rank-ups. The game should have taught me that progression path instead of waiting for me to stumble into it.
- Free resources were enough to build a team capable of progressing well beyond the first wall without paying.
- The biggest problem is onboarding: the game explains individual systems but not which upgrade path should be prioritized.
- Auto Play is convenient for routine stages, but bosses may require manual movement and better power-up choices.
- Recruiting higher-rarity characters helped, but team strength improved most dramatically once I started using the progression resources I already had.
- The store can make spending feel like the obvious answer before the game has clearly taught you how to use its free progression systems.
First Impressions
My first impression of United Survival wasn't particularly strong. The opening battles required little more than moving my character around the screen while attacks happened automatically. Periodically, I was presented with several power-ups of different star levels and asked to choose one, but the game did very little to explain how those choices fit into the larger combat system.
There was dialogue explaining some of the mechanics, but the opening throws information at me quickly enough that I ended up skipping through some of it. That became a recurring problem outside combat as well. The Home screen quickly filled with buttons, notification markers, currencies, missions and menus, with very little indication of what actually deserved my attention.
The bright yellow, black and white presentation fits My Hero Academia, but it also makes an already crowded interface harder to read. After unlocking the Home, Team and Enlist screens, I found myself deliberately ignoring most of the available buttons because the game wasn't giving me a reason to interact with them.
Gameplay
Combat is built around movement, automatic attacks and regular power-up selections. Auto mode can move the character and choose those power-ups for you, so routine stages can become almost completely hands-off. The Assist ability still requires manual input, but for a while I was mostly watching the game clear stages for me.
That changed once the difficulty increased. I hit stages where Auto Play repeatedly got the team killed, and manual control made a real difference. I could avoid damage, keep the team alive longer and make better decisions during boss fights. I eventually cleared a boss manually after Auto had failed.
That gave the combat more purpose, but it also exposed the trade-off. Manual play is more effective, yet the battles are long enough that constantly moving, dodging and stopping for power-up selections can become tedious. Auto is the more convenient way to play, even when it isn't the smarter one.
Characters & Team Building
I started with a basic three-character team and initially relied on Auto Set to choose what the game considered strongest. As I progressed, Enlist gave me several higher-rarity pulls, including SR versions of Katsuki Bakugo and Tomura Shigaraki. Those pulls looked like the obvious answer to my progression problem because the game puts so much emphasis on rarity.
But simply having three SR characters did not suddenly solve the problem. One of my early all-SR teams was only around 47K strength, and Auto Set actually produced a mixed-rarity team around 58K. Later I built a three-SR team around 63K. Character rarity mattered, but it was only one part of the progression system.
Progression & The Grind
This is where my opinion changed the most. Early in the week, I was stuck far below a stage recommendation of roughly 67K. I kept using the upgrades I understood, still died, and assumed the game was pushing me toward stronger characters.
The breakthrough came when I stopped treating progression as one system. I started ranking up the characters I was actually using, spending coins and upgrade materials, improving equipment and Collections, and using Trust progression to unlock additional character upgrades. I had accumulated plenty of blue upgrade resources, but some of them were unavailable to Todoroki until I raised the relevant Trust level.
Once I started combining those systems, the numbers moved quickly. Hawks went from Level 11 toward Level 19, Todoroki gained access to additional upgrades, equipment and Collections increased, and the same general core team eventually reached more than 105K strength.
The important part is that I did not need to buy my way through that wall. The game had already given me many of the resources I needed. I just didn't understand where they belonged. That is both encouraging for free players and a criticism of the onboarding. A progression system this layered needs to tell a struggling player what to improve next instead of presenting six different upgrade paths and hoping one of them gets clicked.
Monetization
United Survival constantly keeps Enlist currencies, banners and store prompts within reach, and after clearing a major stage I was offered a limited "Surprise Sale" for 300 premium currency. That is standard territory for a gacha game, but the timing matters.
My concern is less that spending exists and more that the game makes it easy to think spending is the solution. When I was underpowered, recruiting stronger characters seemed like the obvious move because I did not yet understand how much unused progression material I already had. A player who hits the same wall could reasonably start buying or pulling for characters before realizing that Trust, rank-ups, levels, equipment and Collections may do more for the team they already own.
During this review I stayed free-to-play. The free tickets and resources gave me multiple SR characters and enough upgrade material to progress through two chapters. That is a better free-player outcome than my first few days suggested.
The Daily Routine
For most of the week, my routine was simple: log in, collect whatever the game had made available, spend resources on the current team, then see how far Auto Play could take me. The free daily Continue gave me another attempt when the team was underpowered, so I used that as a natural stopping point.
By the end of the week, the routine became more deliberate. Instead of automatically chasing a new character whenever I got stuck, I checked the team itself first: character level, rank-ups, equipment, Collections and Trust. That was the rhythm the game should have established from the beginning.
Seven-Day Review Log
- Monday, August 24: Initial setup, first battles, team recruitment, equipment, Auto mode, and Home/Team/Enlist exploration.
- Tuesday, August 25: Agency and Trust unlocked, first KO and free Continue tested, Training unlocked, Midoriya trained, and another KO triggered a brief recommendation to enhance character stats.
- Wednesday, August 26: Team reached roughly 30K against a stage recommendation near 67K. Auto Play and the daily revive were not enough to overcome the gap.
- Thursday, August 27: Used more Team upgrades and reached roughly 37K. Manual movement improved survival, but long battles and repeated power-up selections made manual play more tedious.
- Friday through Sunday: Used Enlist tickets, added multiple SR characters, tested Auto Set, and learned that rarity alone did not produce the strongest team. Character and equipment progression became more important.
- Monday, August 31: Combined character levels, rank-ups, Trust unlocks, equipment and Collections, pushed the team past 100K, manually cleared a boss Auto Play could not handle, and progressed beyond two chapters.
UI and Onboarding
The game has five main navigation areas: Agency, Team, Home, Trust and Enlist. Each one adds more systems, currencies and notification markers. The game often explains what an individual feature does when it unlocks, but it does not do a good job of establishing hierarchy.
That became the central frustration of the review. I knew my team was weak, but the game gave me too many ways to make it stronger at once. I could level characters, train them, rank them up, improve Trust, equip items, upgrade equipment, improve Collections, change the team or recruit new characters. What I needed was a progression recommendation based on why I had just lost.
Instead, I learned by experimentation. That works eventually, but it makes the early game feel more complicated than it actually is. Once I understood the relationship between the systems, progression became much easier.
Updates & Events
During this review, events and banners were constantly visible around the main game, but they were not the deciding factor in whether I could progress. The more important discovery was that ordinary free progression resources were already enough to strengthen my core team substantially.
How It Compares
United Survival sits in familiar mobile gacha territory: character recruitment, layered progression, daily resources, event banners and enough automation to turn routine stages into background activity. What stands out less is the structure itself and more how quickly it introduces all of those systems.
I would rather see progression arrive in clearer stages. Teach me character leveling first, make me use it, then introduce rank-ups, equipment, Trust and Collections as the difficulty demands them. United Survival instead gives me several answers before I understand the question.
Does It Hold Up?
At the four-day mark, I was close to giving up. I was badly underpowered, Auto Play kept failing, and manually playing long stages did not feel rewarding enough to justify the extra effort. The last few days changed that.
Once I found the progression rhythm, the game became easier to understand and I moved through more content without spending money. Bosses also gave manual control a reason to exist. I still don't think the core combat is strong enough to carry the game on its own, but I ended the week in a much better place than I was halfway through it.
That does not erase the onboarding problem. If a game gives me enough free resources to succeed but makes me think I need to recruit my way out of every wall, the progression design is working against the player. United Survival became more enjoyable after I figured it out. I just wish the game had been the thing that taught me.
Pros & Cons
- Generous free resources during the opening progression
- Manual control matters when Auto Play struggles
- Multiple SR characters obtainable without spending during my test
- Layered progression gives you several ways to improve an existing team
- Strong My Hero Academia presentation
- Poor guidance on which progression system to prioritize
- Too many systems and notification markers introduced at once
- Auto Play can fail badly on bosses without explaining why
- Manual combat is more effective but can become tedious
- Store and recruitment prompts can look like the solution before free upgrades are understood
Final Verdict
My Hero Academia: United Survival finished the week stronger than it started. I went from watching Auto Play fail against a progression wall to building a 100K-plus team, manually beating bosses and clearing more than two chapters without paying.
I can recommend giving it a try if you're a My Hero Academia fan and don't mind learning a busy mobile progression system. I would not recommend spending money just because the first major wall makes your current roster look weak. Check the progression systems you already have first. In my case, the resources were there. The instructions were not.
The Best Tech Deals from Best Buy's 60th Anniversary Sale
Apple Audio Best Buy Deals HP Laptops Samsung TabletsSamsung Galaxy Buds3 Pro
At $139.99, Samsung's Galaxy Buds3 Pro are one of the easiest deals in the sale to recommend. Best Buy has taken $110 off the regular $249.99 price, bringing Samsung's premium wireless earbuds into considerably cheaper territory.
The Buds3 Pro offer active noise cancellation, ambient sound, 24-bit audio support with compatible Galaxy devices and deep integration with Samsung's ecosystem. If you're already using a Galaxy phone, this is a substantial discount on the earbuds designed to go with it.
Sale price: $139.99
Regular price: $249.99
You save: $110
Apple AirPods Pro 3
Apple's AirPods Pro 3 are down to $189.99 from their regular $249 price, putting one of Apple's newest pairs of premium earbuds roughly $59 below retail.
For iPhone owners, the appeal is straightforward. You get Apple's active noise cancellation, Transparency mode and tight integration with the rest of the Apple ecosystem, while the third-generation model also adds newer health and fitness features.
Sale price: $189.99
Regular price: $249
You save: $59.01
Apple AirPods Max 2
If you'd rather have over-ear headphones, Best Buy has taken $120 off the AirPods Max 2, dropping them from $549 to $429.
$429 is obviously still a lot of money for headphones, but this is one of the better discounts we've seen on Apple's second-generation AirPods Max. All five colors were included in Best Buy's anniversary pricing when the offer went live.
Sale price: $429
Regular price: $549
You save: $120
Apple iPhone Air
One of the more interesting phone deals in the sale is on the unlocked iPhone Air. The 256GB model has dropped from $999 to $840, with similar $159 discounts available on higher-capacity models.
The important word here is unlocked. This isn't one of those phone deals where the headline price depends on adding a new carrier line, keeping a specific plan for years or trading in a recent flagship. You're buying the phone outright at the discounted price.
256GB sale price: $840
Regular price: $999
You save: $159
11-inch M4 iPad Air
The current 11-inch M4 iPad Air is also getting a worthwhile discount. The 128GB model is available for $650 instead of $749, while the 256GB and 512GB configurations are seeing similar reductions.
This is probably the tablet deal we'd prioritize from the sale. You're getting current-generation Apple hardware rather than relying on clearance pricing for an older model, and roughly $100 off makes the Air noticeably easier to justify.
128GB sale price: $650
Regular price: $749
You save: $99
HP OmniBook X Flip 16
The biggest straight discount among our picks belongs to HP. Best Buy has dropped the 16-inch OmniBook X Flip from $1,199.99 to $749.99, saving $450.
This configuration includes an Intel Core Ultra 7 256V processor, 16GB of RAM, 1TB of storage and a 16-inch 2K touchscreen in a convertible 2-in-1 design. At $750, that's a much more interesting package for someone shopping for a Windows productivity laptop or back-to-school machine.
Sale price: $749.99
Regular price: $1,199.99
You save: $450
Wobbly Life Launches on Android and iOS With Open-World Multiplayer Chaos
Wobbly Life has made the jump to mobile. The open-world physics sandbox is now available for Android and iOS, letting players explore Wobbly Island, take on odd jobs, collect vehicles, buy homes, and cause exactly the amount of chaos the name suggests.
Originally built around lighthearted exploration and co-op play, Wobbly Life gives players plenty to do without forcing them down one path. You can deliver pizzas, drive taxis, fly helicopters, work through missions, or simply head out with friends and see what happens.
- Available now for Android and iOS.
- Open-world sandbox with jobs, missions, mini-games, and vehicles.
- Built around physics-based exploration and multiplayer fun.
- Google Play Games support enables mobile-to-PC cross-play.
An open world built for messing around
Wobbly Life takes place on Wobbly Island, a colourful sandbox where almost every activity is an excuse to explore. Completing jobs earns money for vehicles, clothes, pets, and homes, while mini-games and hidden secrets give players more reasons to keep moving around the map.
It is a much lighter take on the open-world formula than most mobile games. There is no need to take it too seriously. The appeal is in trying things, playing with friends, and seeing how much nonsense the game’s physics will allow.
Play across mobile and PC
Curve Games says the mobile version includes Google Play Games support, allowing players to move between mobile and PC and play together from launch. That makes it a particularly good fit for families or groups where not everyone is playing on the same device.
Wobbly Life is a premium release rather than a free-to-play game. Store pricing may vary by region.
- Price: Varies by region
- Get it on Google Play
- Price: Varies by region
- Download from the App Store
Curve Games confirmed Wobbly Life’s Android and iOS launch, mobile-to-PC cross-play support, and the game’s open-world features in its official announcement.
iQOO Z11
Android iQOO Phones SpecsThe iQOO Z11 is a mid-range Android smartphone featuring a 6.83-inch 1.5K AMOLED display with a 144Hz refresh rate, Qualcomm's Snapdragon 7s Gen 4 chipset, a 50 megapixel Sony main camera with optical image stabilization, and a massive 9,020mAh battery with 90W fast charging.
The device runs OriginOS 6 based on Android 16 and also features 5G connectivity, an in-display fingerprint sensor, Wi-Fi 6, NFC, and IP68/IP69 dust and water resistance.
The full iQOO Z11 specifications follow:
| iQOO Z11 | |
|---|---|
| Operating System | OriginOS 6, based on Android 16 |
| Camera Features | OIS, Night, Portrait, Snapshot, Panorama, 50MP mode, Pro, Supermoon, slow motion, time-lapse |
| Front Camera | 32MP |
| SIM | Dual Nano-SIM |
| Network | 2G / 3G / 4G LTE / 5G |
| 5G | Dual-SIM Dual Standby |
| Wi-Fi | Wi-Fi 6, MU-MIMO, Wi-Fi Display |
| Bluetooth | Bluetooth 5.2 |
| NFC | Yes |
| USB | USB Type-C, OTG |
| Navigation | GPS (L1 + L5), BeiDou, GLONASS, Galileo, QZSS, NavIC |
| Fingerprint Sensor | Optical in-display fingerprint sensor |
| Sensors | Accelerometer, ambient light sensor, proximity sensor, electronic compass, gyroscope |
| Other Hardware | Infrared blaster |
| FM Radio | No |
| Battery | 9,020mAh Li-ion battery |
| Charging | 90W FlashCharge |
| In the Box | Phone, charger, USB cable, case, SIM eject tool, documentation and pre-applied protective film |
Source: iQOO
Google Pixel 11 Pro Fold
Android Google Google Gemini Phones Pixel 11 SpecsThe Google Pixel 11 Pro Fold is Google's third-generation book-style foldable, refining the formula with a slimmer 5.1mm unfolded profile and a lighter 238g body. An 8-inch Super Actua Flex inner display pairs with a 6.5-inch cover display, both LTPO at 120Hz. The same Tensor G6 chip powers the Pro camera system — complete with Video Boost, HiLight, and 30x Super Zoom — while the composite matte back keeps weight down. It launches with Android 17 and seven years of updates.
TECHNICAL SPECIFICATIONS
| Launch | |
|---|---|
| Announced | August 12, 2026 |
| Released | August 20, 2026 |
| Updates | 7 years of OS, security, and Pixel Drop updates |
| Displays | |
| Cover Display | 6.5" Super Actua OLED, 1080 x 2342 px, 399 ppi, 1–120Hz, HDR, 3600 nits (peak) — Ultra-Durable Glass Ceramic |
| Inner Display | 8.0" Super Actua Flex OLED, 2076 x 2152 px, 372 ppi, 1–120Hz, HDR, 3600 nits (peak) — Ultra Thin Glass |
| HiLight | RGB LED notification array integrated into rear camera bar |
| Protection | Ultra-Durable Glass Ceramic (cover), Ultra Thin Glass (inner), IP68 |
| Design & Build | |
| Build | Spacecraft-grade recycled aluminum frame, multi-alloy steel hinge with aerospace-grade aluminum alloy cover, ultra-durable composite matte back |
| Colors | Olive, Obsidian |
| Folded | 155.2 x 76.2 x 10.2 mm (6.1 x 3.0 x 0.4 in) |
| Unfolded | 155.2 x 149.9 x 5.1 mm (6.1 x 5.9 x 0.2 in) |
| Weight | 238 g (8.4 oz) |
| Platform & Hardware | |
| OS | Android 17 with Gemini Intelligence |
| Chip | Google Tensor G6 (2nm TSMC N2) |
| Security | Titan M3 security coprocessor, quantum-safe secure boot, VPN by Google (included) |
| RAM | 16GB (all storage tiers) |
| Storage | 256GB / 512GB (Zoned UFS) / 1TB (Zoned UFS) |
| Triple Camera System | |
| Main (Wide) | 48MP Quad PD, f/1.7, 85° FOV, 1/1.56" sensor, OIS + EIS |
| Ultrawide | 10.5MP Dual PD, f/2.2, 127° FOV, 1/3.4" sensor, Autofocus, Macro Focus |
| Telephoto | 10.8MP Dual PD, f/3.1, 23° FOV, 1/3.2" sensor, 5x Optical Zoom, OIS + EIS |
| Zoom Range | Super Zoom up to 30x — optical quality at 0.5x, 1x, 2x, 5x, 10x |
| Fold Features | Dual Screen Preview, Rear Camera Selfie, Tabletop Mode hands-free, Instant View, Made You Look |
| AI Camera | Magic Capture, Camera Looks, Camera Coach, Add Me, Night Sight, Real Tone, Face Unblur, Magic Eraser, Auto Best Take |
| Video | 4K@24/30/60fps (Video Boost), 1080p@24/60fps, Slo-mo 240fps, 10-bit HDR, Rear Camera Selfie Video |
| Video Features | Creator Suite, Video Boost, Night Sight Video, Audio Magic Eraser, Macro Focus Video, Cinematic Pan |
| Cameras (Front) | |
| Cover Camera | 10MP Dual PD, f/2.2, 87° FOV |
| Inner Camera | 10MP Dual PD, f/2.2, 87° FOV — under-display |
| Connectivity | |
| SIM | Dual SIM — Nano SIM + eSIM (physical SIM slot retained) |
| 5G / 4G | 5G mmWave + Sub-6GHz, LTE |
| WLAN | Wi-Fi 7 (802.11be), 2.4GHz / 5GHz / 6GHz, 2x2 MIMO |
| Bluetooth | 6.0 with antenna diversity |
| NFC / UWB | Yes / Yes (Ultra-Wideband) |
| USB | USB-C 3.2 |
| Thread | Yes — smart home networking |
| Location | Dual Band GNSS — GPS, GLONASS, Galileo |
| Satellite | Satellite SOS |
| Sensors | Proximity, Ambient Light, Accelerometer, Gyrometer, Magnetometer, Barometer, Hall Effect |
| Audio | Stereo Speakers, 3 Microphones, Spatial Audio, Noise Suppression |
| Security | In-Display Fingerprint (side-mounted), Face Unlock |
| Power | |
| Battery | 4806 mAh — 24+ hours battery life |
| Wired Charging | Up to 50% in 30 min with 30W USB-C PPS charger |
| Wireless | Pixelsnap (Qi2.2) — up to 25W |
| Pricing | |
| 256GB (16GB RAM) | $1,899 |
| 512GB (16GB RAM) | $2,019 |
| 1TB (16GB RAM) | $2,249 |
Google Pixel 11
Android Google Phones Pixel SpecsThe Google Pixel 11 is the most accessible entry point into Google's 2026 flagship lineup, and arguably the best value Pixel ever made. Tensor G6 on a 2nm node, a triple camera system with 5x optical zoom and 30x Super Zoom, a 4985mAh battery with 30+ hours of life, and Qi2.2 wireless charging at 25W — all from $899. With seven years of updates and Android 17 out of the box, it sets a new standard for what a mainstream Pixel can be.
TECHNICAL SPECIFICATIONS
| Launch | |
|---|---|
| Announced | August 12, 2026 |
| Released | August 20, 2026 |
| Updates | 7 years of OS, security, and Pixel Drop updates |
| Display & Design | |
| Display | 6.3" Actua OLED, 1080 x 2424 px, 422 ppi, 60–120Hz, HDR, 3000 nits (peak) |
| Protection | Corning Gorilla Glass Victus 2 (front), IP68 |
| Build | Spacecraft-grade recycled aluminum frame, Gorilla Glass Victus 2 polished back with satin finish |
| Colors | Frost, Pistachio, Hibiscus, Obsidian |
| Dimensions | 152.4 x 71.2 x 8.5 mm (6.0 x 2.8 x 0.3 in) |
| Weight | 196 g (6.9 oz) |
| Platform & Hardware | |
| OS | Android 17 with Gemini Intelligence |
| Chip | Google Tensor G6 (2nm TSMC N2) |
| Security | Titan M3 security coprocessor, quantum-safe secure boot, VPN by Google (included) |
| RAM | 12GB |
| Storage | 256GB / 512GB (Zoned UFS) |
| Triple Camera System | |
| Main (Wide) | 48MP Quad PD, f/1.7, 85° FOV, 1/1.56" sensor, OIS + EIS, Macro Focus |
| Ultrawide | 13MP, f/2.2, 120° FOV, 1/3.1" sensor |
| Telephoto | 10.8MP Dual PD, f/3.1, 23° FOV, 1/3.2" sensor, 5x Optical Zoom, OIS + EIS |
| Zoom Range | Super Zoom up to 30x — optical quality at 0.6x, 1x, 2x, 5x, 10x |
| AI Camera | Magic Capture, Camera Looks, Camera Coach, Add Me, Night Sight, Real Tone, Face Unblur, Magic Eraser, Zoom Enhance, Auto Best Take |
| Video | 4K@24/30/60fps, 1080p@24/60fps, Slo-mo 240fps, 10-bit HDR |
| Video Features | Creator Suite, Audio Magic Eraser, Macro Focus Video, Cinematic Pan, Digital zoom up to 20x |
| Front Camera | |
| Sensor | 10.5MP Dual PD, f/2.2, 95° ultrawide FOV, Autofocus |
| Video | 4K@30/60fps |
| Connectivity | |
| SIM | Dual eSIM only (two active simultaneously; stores 8+ eSIMs) |
| 5G / 4G | 5G mmWave + Sub-6GHz, LTE |
| WLAN | Wi-Fi 6E (802.11ax), 2.4GHz / 5GHz / 6GHz, 2x2 MIMO |
| Bluetooth | 6.0 with antenna diversity |
| NFC | Yes |
| USB | USB-C 3.2 |
| Location | Dual Band GNSS — GPS, GLONASS, Galileo |
| Satellite | Satellite SOS |
| Audio | Stereo Speakers, 3 Microphones, Spatial Audio, Noise Suppression |
| Security | In-Display Fingerprint, Face Unlock |
| Power | |
| Battery | 4985 mAh — 30+ hours battery life |
| Wired Charging | Up to 55% in 30 min with 30W USB-C PPS charger |
| Wireless | Pixelsnap (Qi2.2) — up to 25W |
| Pricing | |
| 256GB (12GB RAM) | $899 |
| 512GB (12GB RAM) | $999 |
Google Pixel 11 Pro XL
Android Google Google Gemini Phones Pixel 11 SpecsThe Google Pixel 11 Pro XL is Google's largest 2026 flagship, bringing the full Tensor G6 experience to a 6.8-inch canvas. Sharing the same upgraded triple camera system as the Pixel 11 Pro — including the improved 1/1.95-inch telephoto sensor and 120x Pro Zoom — it adds a larger 5115mAh battery, faster 75% in 30 minutes wired charging, and 25W Pixelsnap wireless charging. HiLight, Android 17, and seven years of updates come as standard.
TECHNICAL SPECIFICATIONS
| Launch | |
|---|---|
| Announced | August 12, 2026 |
| Released | August 20, 2026 |
| Updates | 7 years of OS, security, and Pixel Drop updates |
| Display & Design | |
| Display | 6.8" Super Actua LTPO OLED, 1344 x 2992 px, 486 ppi, 1–120Hz, HDR, 3600 nits (peak) |
| Protection | Corning Gorilla Glass Victus 2 with anti-scratch shield (front & back), IP68 |
| Build | Spacecraft-grade recycled aluminum frame, Gorilla Glass Victus 2 silky matte back — Obsidian has matte finish frame |
| HiLight | RGB LED notification array integrated into rear camera bar |
| Colors | Canyon, Olive, Fog, Obsidian (matte) |
| Dimensions | 162.7 x 76.5 x 8.5 mm (6.4 x 3.0 x 0.3 in) |
| Weight | 228 g (8.0 oz) |
| Platform & Hardware | |
| OS | Android 17 with Gemini Intelligence |
| Chip | Google Tensor G6 (2nm TSMC N2) |
| CPU | 7-Core (1x 4.11GHz C1-Ultra + 4x 3.38GHz C1-Pro + 2x 2.65GHz C1-Pro) |
| Security | Titan M3 security coprocessor, quantum-safe secure boot, VPN by Google (included) |
| RAM | 12GB (256GB) / 16GB (512GB, 1TB) |
| Storage | 256GB / 512GB (Zoned UFS) / 1TB (Zoned UFS) |
| Pro Triple Camera System | |
| Main (Wide) | 50MP Octa PD, f/1.68, 82° FOV, 1/1.3" sensor, OIS + EIS |
| Ultrawide | 48MP Quad PD, f/1.7, 123° FOV, 1/2.51" sensor, Autofocus, Macro Focus |
| Telephoto | 48MP Quad PD, f/2.8, 23° FOV, 1/1.95" sensor (upgraded from Pixel 10 Pro XL), 5x Optical, OIS + EIS |
| Zoom Range | Pro Zoom up to 120x — optical quality at 0.5x, 1x, 2x, 5x, 10x |
| AI Camera | Magic Capture, Camera Looks, Camera Coach, Add Me, Instant Night Sight, Real Tone, Face Unblur, Magic Eraser, Zoom Enhance, Auto Best Take |
| Video | 8K@24/30fps (Video Boost), 4K@24/60fps, 1080p@24/60fps, Slo-mo 240fps, 10-bit HDR |
| Video Features | Creator Suite, Pro Stable Video, Video Boost, Night Sight Video, Audio Magic Eraser, Cinematic Pan, Super Zoom Video up to 20x |
| Front Camera | |
| Sensor | 42MP Dual PD, f/2.2, 103° ultrawide FOV, Autofocus |
| Video | 4K@30/60fps |
| Connectivity | |
| SIM | Dual eSIM only (two active simultaneously; stores 8+ eSIMs) |
| 5G / 4G | 5G mmWave + Sub-6GHz, LTE |
| WLAN | Wi-Fi 7 (802.11be), 2.4GHz / 5GHz / 6GHz, 2x2 MIMO |
| Bluetooth | 6.0 with antenna diversity |
| NFC / UWB | Yes / Yes (Ultra-Wideband) |
| USB | USB-C 3.2 |
| Thread | Yes — smart home networking |
| Location | Dual Band GNSS — GPS, GLONASS, Galileo |
| Satellite | Satellite SOS |
| Audio | Stereo Speakers, 3 Microphones, Spatial Audio, Noise Suppression |
| Security | Ultrasonic In-Display Fingerprint, Face Unlock |
| Power | |
| Battery | 5115 mAh — 30+ hours battery life |
| Wired Charging | Up to 75% in 30 min with 45W USB-C PPS charger |
| Wireless | Pixelsnap (Qi2.2) — up to 25W |
| Pricing | |
| 256GB (12GB RAM) | $1,199 |
| 512GB (16GB RAM) | $1,319 |
| 1TB (16GB RAM) | $1,549 |
Google Pixel 11 Pro
Android Google Google Gemini Phones Pixel 11 SpecsTECHNICAL SPECIFICATIONS
| Launch | |
|---|---|
| Announced | August 12, 2026 |
| Released | August 20, 2026 |
| Updates | 7 years of OS, security, and Pixel Drop updates |
| Display & Design | |
| Display | 6.3" Super Actua LTPO OLED, 1280 x 2856 px, 495 ppi, 1–120Hz, HDR, 3600 nits (peak) |
| Protection | Corning Gorilla Glass Victus 2 with anti-scratch shield (front & back), IP68 |
| Build | Spacecraft-grade recycled aluminum frame, Gorilla Glass Victus 2 silky matte back — Obsidian has matte finish frame |
| HiLight | RGB LED notification array integrated into rear camera bar |
| Colors | Canyon, Olive, Fog, Obsidian (matte) |
| Dimensions | 152.4 x 71.2 x 8.5 mm (6.0 x 2.8 x 0.3 in) |
| Weight | 204 g (7.2 oz) |
| Platform & Hardware | |
| OS | Android 17 with Gemini Intelligence |
| Chip | Google Tensor G6 (2nm TSMC N2) |
| CPU | 7-Core (1x 4.11GHz C1-Ultra + 4x 3.38GHz C1-Pro + 2x 2.65GHz C1-Pro) |
| Security | Titan M3 security coprocessor, quantum-safe secure boot, VPN by Google (included) |
| RAM | 12GB (256GB) / 16GB (512GB, 1TB) |
| Storage | 256GB / 512GB (Zoned UFS) / 1TB (Zoned UFS) |
| Pro Triple Camera System | |
| Main (Wide) | 50MP Octa PD, f/1.68, 82° FOV, 1/1.3" sensor, OIS + EIS |
| Ultrawide | 48MP Quad PD, f/1.7, 123° FOV, 1/2.51" sensor, Autofocus, Macro Focus |
| Telephoto | 48MP Quad PD, f/2.8, 23° FOV, 1/1.95" sensor (upgraded from Pixel 10 Pro), 5x Optical, OIS + EIS |
| Zoom Range | Pro Zoom up to 120x — optical quality at 0.5x, 1x, 2x, 5x, 10x |
| AI Camera | Magic Capture, Camera Looks, Camera Coach, Add Me, Instant Night Sight, Real Tone, Face Unblur, Magic Eraser, Zoom Enhance, Auto Best Take |
| Video | 8K@24/30fps (Video Boost), 4K@24/60fps, 1080p@24/60fps, Slo-mo 240fps, 10-bit HDR |
| Video Features | Creator Suite, Pro Stable Video, Video Boost, Night Sight Video, Audio Magic Eraser, Cinematic Pan, Super Zoom Video up to 20x |
| Front Camera | |
| Sensor | 42MP Dual PD, f/2.2, 103° ultrawide FOV, Autofocus |
| Video | 4K@30/60fps |
| Connectivity | |
| SIM | Dual eSIM only (two active simultaneously; stores 8+ eSIMs) |
| 5G / 4G | 5G mmWave + Sub-6GHz, LTE |
| WLAN | Wi-Fi 7 (802.11be), 2.4GHz / 5GHz / 6GHz, 2x2 MIMO |
| Bluetooth | 6.0 with antenna diversity |
| NFC / UWB | Yes / Yes (Ultra-Wideband) |
| USB | USB-C 3.2 |
| Thread | Yes — smart home networking |
| Location | Dual Band GNSS — GPS, GLONASS, Galileo |
| Satellite | Satellite SOS |
| Audio | Stereo Speakers, 3 Microphones, Spatial Audio, Noise Suppression |
| Security | Ultrasonic In-Display Fingerprint, Face Unlock |
| Power | |
| Battery | 4850 mAh — 30+ hours battery life |
| Wired Charging | Up to 55% in 30 min with 30W USB-C PPS charger |
| Wireless | Pixelsnap (Qi2.2) — up to 25W |
| Pricing | |
| 256GB (12GB RAM) | $1,099 |
| 512GB (16GB RAM) | $1,219 |
| 1TB (16GB RAM) | $1,449 |
Watch Made by Google 2026 Live: Pixel 11 Announcement Starts at 6PM ET
Google is ready to reveal its next generation of Pixel hardware. The Made by Google 2026 event takes place later today in New York City, with the livestream beginning at 6PM ET.
The Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold are all set to appear. Google has also revealed the Pixel Watch 5 ahead of the event, while a new Pixel Tag tracker could also be part of the presentation.
- Livestream starts August 12 at 6PM ET / 3PM PT.
- The Pixel 11, 11 Pro, 11 Pro XL, and 11 Pro Fold are expected.
- Google will also focus on the new Pixel Watch 5.
- The event will be hosted by Trevor Noah.
Watch Made by Google live
If the embedded player does not load, you can watch the event directly on YouTube.
What to expect
Google’s Pixel 11 family is the main attraction. The company has confirmed the Pixel 11 name and its updated store pages now list the Pixel 11, Pixel 11 Pro, and Pixel 11 Pro Fold alongside the rest of its phone range.
Google has also announced the Pixel Watch 5, which brings new Gemini-powered assistance, updated health features, and improved GPS tracking. Pre-orders open today, with general availability beginning August 20.
Pre-order Google’s new Pixel devices
Google has opened pre-orders for its new Pixel phones and Pixel Watch 5. US pricing starts at $899 for Pixel 11, $1,099 for Pixel 11 Pro, $1,299 for Pixel 11 Pro XL, $1,899 for Pixel 11 Pro Fold, and $399 for Pixel Watch 5.
These are non third-party affiliate links.
Event timing, expected devices, and the livestream are based on 9to5Google’s event guide. Google’s official Pixel Watch 5 announcement confirms the watch’s launch details.
Check back with DJs Mobiles after the event for the full rundown of Google’s announcements.
Redmi K100 Pro Max
Android Phones Specs XiaomiThe Redmi K100 Pro Max is the flagship model of Xiaomi's Redmi K100 series, featuring a 6.9-inch 185Hz OLED display, Snapdragon 8 Elite Gen 5 processor, 200 megapixel main camera and an enormous 9,070mAh battery.
The Pro Max expands on the K100 Pro with a 50 megapixel periscope telephoto camera, 50 megapixel ultra-wide camera, larger cooling system, USB 3.2 Gen 1 connectivity and a 2.1-channel speaker system.
The full Redmi K100 Pro Max specifications follow:
| Redmi K100 Pro Max | |
|---|---|
| Announced | August 11, 2026 |
| Release | August 2026 (China) |
| Operating System | Xiaomi HyperOS 3.0 |
| Thickness | 8.45 mm |
| Weight | 238 g |
| Rear Material | Glass fiber |
| Colors | Black, Gold, Blue, Red |
| Water Resistance | IP66, IP68, IP69 |
| Display Type | Flat OLED, M11 luminescent material |
| Display Size | 6.9 inches |
| Resolution | 2608 x 1200 pixels |
| Refresh Rate | 185Hz |
| Chipset | Qualcomm Snapdragon 8 Elite Gen 5 |
| RAM | 12GB / 16GB LPDDR5X |
| Storage | 256GB / 512GB / 1TB UFS 4.1 |
| Cooling | 6,300 mm² ice-sealed circulating cooling pump |
| Rear Camera | 200MP main camera with OIS |
| Telephoto Camera | 50MP periscope telephoto |
| Ultra-wide Camera | 50MP |
| Audio | 2.1-channel speaker system with dual 1115D main speakers and Deco 2016 speaker |
| USB | USB 3.2 Gen 1 |
| Fingerprint Sensor | Ultrasonic in-display fingerprint sensor |
| Battery | 9,070mAh |
| Wired Charging | 100W |
| Wireless Charging | 50W |
| Reverse Wired Charging | 27W |
| Reverse Wireless Charging | 22.5W |
| Battery Technology | 16% silicon content |
| Starting Price | CNY 4,499 (12GB + 256GB) |
| Memory Options | 12GB + 256GB; 12GB + 512GB; 16GB + 256GB; 16GB + 512GB; 16GB + 1TB |
Source: Gizmochina

















