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OPPO Launches A7 Pro Series in Malaysia With a 10,000mAh Battery
OPPO has launched its new A7 Pro series in Malaysia, made up of the A7 Pro 5G and A7 Pro Max 5G. Both are mid-range phones built around unusually large batteries, but the Pro Max is the model that immediately gets your attention.
It has a 10,000mAh battery. That is power-bank territory inside a regular phone, not a rugged brick designed for a worksite. OPPO calls it a Glacier Battery and says it uses silicon-carbon sphere technology to fit that capacity into a relatively slim design.
- A7 Pro Max 5G has a 10,000mAh battery with 80W wired charging.
- A7 Pro 5G uses an 8,000mAh battery and 45W charging.
- Both phones have a 120Hz AMOLED display and 50MP main and selfie cameras.
- The series is currently available in Malaysia, starting at RM1,699.
The A7 Pro Max is all about battery life
The OPPO A7 Pro Max 5G has a 6.78-inch 1.5K AMOLED display with a 120Hz refresh rate and up to 1,800 nits of peak brightness. It comes with 8GB of RAM and 256GB of storage, along with a Qualcomm Snapdragon octa-core processor.
Its 10,000mAh battery supports 80W SUPERVOOC charging and 27W reverse wired charging, so the phone can also top up another device through USB-C. OPPO says the battery has been tested to retain more than 80 percent of its capacity after six years of simulated use, although, as always, real battery life will depend on how the phone is actually used.
The phone also has IP69K water and dust resistance, a 50MP main camera with optical image stabilisation, a 2MP monochrome sensor, and a 50MP ultra-wide selfie camera with a 100-degree field of view. There is even a configurable light built into the camera module for charging, calls, notifications, and music.
The regular A7 Pro keeps the big-battery idea
The OPPO A7 Pro 5G steps down to a 6.57-inch FHD+ AMOLED display and an 8,000mAh battery, which is still far larger than what most phones in this price range offer. It supports 45W wired charging and uses MediaTek’s Dimensity 6360 MAX processor.
It is available with either 6GB or 8GB of RAM, both paired with 256GB of storage. Camera hardware includes a 50MP rear main camera, a 2MP monochrome sensor, and a 50MP front camera.
The compromise is straightforward: less battery capacity, slower charging, and a smaller display. But an 8,000mAh phone is not exactly going to spend its days looking for an outlet either.
Pricing and availability
The A7 Pro series is available in Malaysia now. The A7 Pro 5G starts at RM1,699 for the 6GB + 256GB version and comes in Surfing Blue, Shine Titanium, and Bloom Pink.
The A7 Pro Max 5G is available in Surfing Blue and Lunar Black with 8GB of RAM and 256GB of storage for RM2,499.
OPPO is also running a first-sale promotion through October 31, while stock lasts, with rebates and accessory bundle offers. There is no confirmed wider international availability yet, so for now this is a Malaysia-focused launch.
OPPO lists the A7 Pro Max 5G’s battery, charging, display, camera, and durability features on its official Malaysia product page. Malaysian pricing, configurations, and launch promotions were reported by Lowyat.NET.
Apple iPhone 18 Pro Lineup Arrives in Stores Worldwide
Apple’s latest hardware lineup officially reached stores worldwide on September 18. iPhone 18 Pro and iPhone 18 Pro Max are now joined on shelves by Apple Watch Series 12, Apple Watch Ultra 4, and AirPods 5.
Pre-order customers have begun receiving their devices, while Apple Stores are handling pickup appointments, walk-in sales where stock is available, trade-ins, and setup help. If you missed pre-orders, store pickup may still be your quickest option, although availability will depend heavily on the model, colour, storage tier, and location.
- iPhone 18 Pro starts at $1,199, while iPhone 18 Pro Max starts at $1,299.
- Both phones are available with up to 2TB of storage.
- Same-day Apple Store pickup remains available in some locations.
- Apple Watch Series 12, Apple Watch Ultra 4, and AirPods 5 also launched September 18.
The iPhone 18 Pro lineup is here
The iPhone 18 Pro and iPhone 18 Pro Max are Apple’s new flagship phones, powered by the A20 Pro chip and available in Burgundy, Glacier Blue, Silver, and Black. Both use an OLED Super Retina XDR display with ProMotion, a smaller Dynamic Island, and Apple’s 48MP Pro Fusion camera system.
The smaller iPhone 18 Pro starts at $1,199, while the iPhone 18 Pro Max starts at $1,299. That is a $100 increase over last year’s starting prices. Both phones are available with up to 2TB of storage, which is the first time Apple has offered that capacity on the smaller Pro model.
The camera system also gets more manual control inside Apple’s Camera app, including shutter speed, white balance, a live histogram, and finer adjustments for Photographic Styles. It is a very Pro-focused update, which is fitting considering the price has joined the Pro category too.
Same-day pickup may still be the fastest route
Apple says customers can shop in person, online, or through the Apple Store app. In the United States, launch-day reporting showed online delivery estimates slipping to roughly three to four weeks for iPhone 18 Pro Max models, while iPhone 18 Pro models were generally showing two to three weeks.
That does not necessarily mean every Apple Store is sold out. Apple Store pickup may still be available in some areas, and customers can select a store, pickup date, and 15-minute collection window during checkout. Walk-in purchases are also possible at stores with remaining inventory, although reserved pickup customers will be prioritised.
Apple Watch and AirPods arrive alongside the new phones
Apple Watch Series 12 and Apple Watch Ultra 4 are also now available. Both introduce Apple’s new Health Sensing System, while Series 12 continues as the everyday Apple Watch option and Ultra 4 remains the bigger, more rugged model for outdoor use.
AirPods 5 complete the launch group. Apple’s newest standard earbuds bring Active Noise Cancellation to its open-ear AirPods lineup, alongside improvements to Transparency mode and Adaptive Audio.
Customers buying through Apple can trade in an eligible older device, review carrier and financing options, and get help moving their data through Apple’s Personal Setup service. That does not make the new lineup cheap, but it does make the actual purchase process a little less painful.
Apple iPhone 18 Pro
Apple iPhone iPhone 18 SpecsThe Apple iPhone 18 Pro is Apple's flagship Pro smartphone featuring a 6.3-inch Super Retina XDR OLED display, A20 Pro processor, a triple 48 megapixel Pro Fusion camera system, and up to 2TB of internal storage.
The iPhone 18 Pro introduces a 48 megapixel Fusion Main camera with variable aperture, an upgraded 48 megapixel telephoto camera with up to 8x optical-quality zoom, a new 18 megapixel Center Stage front camera, and Apple's next-generation Siri AI.
The full Apple iPhone 18 Pro specifications follow:
| Apple iPhone 18 Pro | |
|---|---|
| Announced | September 9, 2026 |
| Operating System | iOS 27 |
| Dimensions | 150.0 x 71.9 x 8.75 mm |
| Weight | 211 g |
| Build | Aluminum unibody, Ceramic Shield 2 front, Ceramic Shield back |
| Protection | IP68 dust and water resistance, up to 6 meters for 30 minutes |
| Colors | Black, Silver, Glacier, Burgundy |
| Display Type | Super Retina XDR OLED |
| Display Size | 6.3 inches |
| Resolution | 2622 x 1206 pixels, 460 ppi |
| Refresh Rate | ProMotion adaptive refresh rate up to 120Hz |
| Brightness | 1000 nits typical, 1600 nits HDR, up to 3000 nits outdoors |
| Display Features | Dynamic Island, Always-On display, HDR, True Tone, Wide Color (P3), Haptic Touch, anti-reflective coating |
| Chipset | Apple A20 Pro |
| CPU | 6-core CPU with 2 super cores and 4 efficiency cores |
| GPU | 7-core GPU with Neural Accelerators and hardware-accelerated ray tracing |
| Neural Engine | Dual 16-core Neural Engine |
| Cooling | Vapor chamber cooling system |
| Storage | 256GB / 512GB / 1TB / 2TB |
| Rear Camera System | 48MP Pro Fusion camera system |
| Main Camera | 48MP Fusion Main, 24mm, variable f/1.48, f/1.8, f/2.8 and f/4.0 aperture, second-generation sensor-shift OIS |
| Ultra-wide Camera | 48MP Fusion Ultra Wide, 13mm, f/2.2, 120-degree field of view |
| Telephoto Camera | 48MP Fusion Telephoto, 100mm, 4x, f/2.8, tetraprism design, 3D sensor-shift OIS |
| Optical-quality Zoom | 2x and 8x Telephoto; 16x optical-quality zoom range |
| Digital Zoom | Up to 40x |
| Rear Video | Up to 4K Dolby Vision at 120fps, ProRes up to 4K at 120fps with external recording, ProRes RAW |
| Front Camera | 18MP Center Stage camera, f/1.9, autofocus |
| Front Video | Up to 4K Dolby Vision at 60fps |
| Biometrics | Face ID |
| Network | 5G sub-6GHz and mmWave, Gigabit LTE |
| Cellular Modem | Apple C2 |
| Wireless Chip | Apple N1 |
| Wi-Fi | Wi-Fi 7 with 2x2 MIMO |
| Bluetooth | Bluetooth 6 |
| Ultra Wideband | Second-generation Ultra Wideband chip |
| NFC | Yes, with reader mode |
| USB | USB-C, USB 3 up to 10Gb/s, DisplayPort |
| Navigation | Dual-frequency GPS, GLONASS, Galileo, QZSS, BeiDou and NavIC |
| Video Playback | Up to 36 hours |
| Streaming Video | Up to 33 hours |
| Typical Battery Life | Up to 24 hours |
| Fast Charging | Up to 50% in around 15 minutes with a compatible 60W or higher adapter |
| MagSafe | Up to 25W wireless charging |
| Qi2 | Up to 25W wireless charging |
| AI | Apple Intelligence and Siri AI |
| Satellite Features | Emergency SOS, Roadside Assistance, Messages and Find My via satellite |
Source: Apple
Apple iPhone 18 Pro Max
Apple iPhone iPhone 18 SpecsThe Apple iPhone 18 Pro Max is Apple's largest flagship smartphone, featuring a 6.9-inch Super Retina XDR OLED display, A20 Pro processor, a triple 48 megapixel Pro Fusion camera system, and up to 2TB of internal storage.
The iPhone 18 Pro Max features Apple's new 48 megapixel Fusion Main camera with variable aperture, a 48 megapixel tetraprism telephoto camera with up to 8x optical-quality zoom, an 18 megapixel Center Stage front camera, and Apple's longest battery life in the iPhone 18 Pro family.
The full Apple iPhone 18 Pro Max specifications follow:
| Apple iPhone 18 Pro Max | |
|---|---|
| Announced | September 9, 2026 |
| Operating System | iOS 27 |
| Dimensions | 163.4 x 78.0 x 8.75 mm |
| Weight | 249 g |
| Build | Aluminum unibody, Ceramic Shield 2 front, Ceramic Shield back |
| Protection | IP68 dust and water resistance, up to 6 meters for 30 minutes |
| Colors | Black, Silver, Glacier, Burgundy |
| Display Type | Super Retina XDR OLED |
| Display Size | 6.9 inches |
| Resolution | 2868 x 1320 pixels, 460 ppi |
| Refresh Rate | ProMotion adaptive refresh rate up to 120Hz |
| Brightness | 1000 nits typical, 1600 nits HDR, up to 3000 nits outdoors |
| Display Features | Dynamic Island, Always-On display, HDR, True Tone, Wide Color (P3), Haptic Touch, anti-reflective coating |
| Chipset | Apple A20 Pro |
| CPU | 6-core CPU with 2 super cores and 4 efficiency cores |
| GPU | 7-core GPU with Neural Accelerators and hardware-accelerated ray tracing |
| Neural Engine | Dual 16-core Neural Engine |
| Cooling | Vapor chamber cooling system |
| Storage | 256GB / 512GB / 1TB / 2TB |
| Rear Camera System | 48MP Pro Fusion camera system |
| Main Camera | 48MP Fusion Main, 24mm, variable f/1.48, f/1.8, f/2.8 and f/4.0 aperture, second-generation sensor-shift OIS |
| Ultra-wide Camera | 48MP Fusion Ultra Wide, 13mm, f/2.2, 120-degree field of view |
| Telephoto Camera | 48MP Fusion Telephoto, 100mm, 4x, f/2.8, tetraprism design, 3D sensor-shift OIS |
| Optical-quality Zoom | 2x and 8x Telephoto; 16x optical-quality zoom range |
| Digital Zoom | Up to 40x |
| Rear Video | Up to 4K Dolby Vision at 120fps, ProRes up to 4K at 120fps with external recording, ProRes RAW |
| Front Camera | 18MP Center Stage camera, f/1.9, autofocus |
| Front Video | Up to 4K Dolby Vision at 60fps |
| Biometrics | Face ID |
| Network | 5G sub-6GHz and mmWave, Gigabit LTE |
| Wireless Chip | Apple N1 |
| Wi-Fi | Wi-Fi 7 with 2x2 MIMO |
| Bluetooth | Bluetooth 6 |
| Ultra Wideband | Second-generation Ultra Wideband chip |
| NFC | Yes, with reader mode |
| USB | USB-C, USB 3 up to 10Gb/s, DisplayPort |
| Navigation | Dual-frequency GPS, GLONASS, Galileo, QZSS, BeiDou and NavIC |
| Video Playback | Up to 45 hours |
| Streaming Video | Up to 40 hours |
| Typical Battery Life | Up to 30 hours |
| Fast Charging | Up to 50% in around 15 minutes with a compatible 60W or higher adapter |
| MagSafe | Up to 25W wireless charging |
| Qi2 | Up to 25W wireless charging |
| AI | Apple Intelligence and Siri AI |
| Satellite Features | Emergency SOS, Roadside Assistance, Messages and Find My via satellite |
Source: Apple
Samsung Starts One UI 9 Rollout for Galaxy S26 Series
Samsung has started rolling out the stable version of One UI 9, beginning with the Galaxy S26, Galaxy S26+, and Galaxy S26 Ultra in South Korea.
One UI 9 first arrived on the Galaxy Z Fold8 Ultra, Galaxy Z Fold8, and Galaxy Z Flip8. This is the first step toward bringing Samsung’s Android 17-based software to its regular flagship phones, with other eligible Galaxy devices expected to follow in stages.
- Stable rollout begins with the Galaxy S26 series in South Korea.
- My FanCam can keep a selected person centred in video.
- Now Nudge adds context-aware actions inside conversations.
- Privacy Alerts and Security Brief put more security information in front of users.
- Samsung says the update will gradually reach more Galaxy devices.
A few genuinely useful changes
One UI 9 is another Samsung update built around Galaxy AI, but the best additions are the ones that cut down on small bits of friction.
My FanCam can track a selected person while recording video and reframe the shot to keep them centred. It is meant for the obvious situations: a child on stage, a friend at an event, or someone moving around during a game. Samsung notes that results will vary depending on the scene, and there needs to be a subject for the feature to follow.
Now Nudge is designed to surface relevant actions without making users jump between apps. Samsung’s example is making plans over text, where the phone can offer a way to pull up reservation details or save a shared location directly from the conversation.
Samsung is also expanding Now Brief with editable and generative cards for things like health, weather, and video recommendations. That sounds more useful than receiving the same generic daily summary every morning because the phone decided it knows your life better than you do.
Support tools move into Settings
One of the more practical changes is Warranty and Care, which brings device support information into the Settings app. Galaxy owners can check warranty coverage for connected devices, run diagnostics, view repair estimates, manage Samsung Care+, and book a service appointment from one place.
Samsung is also improving a few of its existing productivity tools. Interpreter now has a Thread View for looking back through translated conversations, while Document Scan gains better support for curved pages and an improved Finger Eraser for cleaning up scans.
More privacy and scam protection
Samsung is adding Privacy Alerts, an on-device feature that looks for potential privacy risks, including unnecessary attempts to access permissions in the background. It will be supported on selected recent Galaxy S phones, Galaxy Z foldables, and Galaxy Tab S devices.
There is also a new Security Brief within Now Brief, which can flag malware, apps installed from unknown sources, and unnecessary permissions. Samsung’s Scam Detection feature is expanding to Canada, India, and Japan as well.
None of this replaces basic caution, unfortunately. But putting suspicious permissions and unknown-source apps in a place people may actually see is better than burying every warning three screens deep in Settings.
Which Galaxy phones get it first?
The stable One UI 9 rollout began in South Korea on September 16 for the Galaxy S26, Galaxy S26+, and Galaxy S26 Ultra. Samsung has confirmed that the update will gradually expand to more Galaxy devices, but availability will vary by market, carrier, and model.
Reports point to a wider rollout beginning later this month, with older Galaxy S, Galaxy Z, and Galaxy Tab models expected to follow through the coming weeks. Treat those dates as regional rollout guidance rather than a promise for every carrier or country.
To check whether your Galaxy device has received the update, go to Settings > Software update > Download and install.
Samsung confirmed the One UI 9 rollout, supported launch devices, and new features in its official announcement. Early South Korean rollout details were also reported by Sammy Fans.
Google’s September 2026 Pixel Drop Adds One-Tap VIP Actions and Gboard Scam Alerts
Google has begun rolling out its September 2026 Pixel Drop, bringing a handful of useful quality-of-life changes to supported Pixel phones and Pixel Watches. This is not a dramatic redesign. It is the kind of update built around the little actions people repeat every day: calling an important contact, replying to a suspicious message, or trying to stop themselves from opening the same distracting app again.
The release arrives alongside Android 17 QPR1 for eligible Pixels. Google has confirmed new VIP widget actions, expanded scam protections, Pixel Watch improvements, and Audible-themed customization. Tech Advisor reports that the update is reaching Pixel phones back to the Pixel 6 series.
- Call or text VIP contacts directly from the home-screen widget.
- Gboard scam warnings begin rolling out in the United States.
- Scam Detection for chat app notifications expands to more regions.
- Pause Point is reported to be expanding beyond the Pixel 11 series.
- Pixel Watch users receive Raise to Talk and one-handed gesture improvements.
Call and message VIP contacts in one tap
The most immediately useful change is an update to the Pixel VIPs widget. Instead of opening a contact card before doing anything, users can now call or text a pinned contact with one tap directly from the widget.
Google has also added notification badges to the widget, making it easier to spot unread activity from an important contact without opening the notification shade. A floating navigation menu at the bottom lets users switch between pinned contacts.
It is a simple change, but it makes the widget feel closer to what it should have been in the first place: a fast route to the people you actually need to reach.
Gboard adds inline scam warnings
Google is also extending its scam protections into Gboard. When a user starts replying to a message identified as a suspected scam, Gboard can show a warning above the keyboard. Tapping it provides more information about the warning before the user continues the conversation.
The feature is launching first in the United States. Google is also expanding its Scam Detection for chat app notifications to more regions, giving users another prompt to slow down before responding to something that looks off.
Scam detection will never catch everything, but placing the warning at the exact point where someone is about to reply is a more useful approach than hiding it in a settings menu nobody visits.
Pause Point reaches more Pixel phones
Pause Point is Google’s Digital Wellbeing feature designed to put a deliberate pause between you and an app that tends to eat more of your time than intended. It can show a short breathing exercise, a personal photo, an alternative app suggestion, or a prompt asking why you are opening the app before letting you continue.
Google originally introduced Pause Point for the Pixel 11 series. Tech Advisor reports that the September Pixel Drop expands it to older supported Pixel phones, though availability may vary by device and rollout stage. Google’s current Pause Point support guidance should remain the final word on whether the feature has reached a specific phone.
Pixel Watch improvements and Harry Potter packs
Pixel Watch users are receiving improvements to Raise to Talk, additional app integrations for one-handed gestures, and other bug fixes. Google has not framed these as major new features, but better voice-command reliability is the kind of update that matters when you are trying to use a watch without stopping what you are doing.
Google is also adding Harry Potter Audiobook Packs to celebrate Audible’s Harry Potter: The Full-Cast Audio Editions. The packs can change a Pixel phone’s wallpaper, icons, and sounds. Eligible Pixel owners can also claim a two-month Audible trial.
How to check for the update
The September Pixel Drop is rolling out in stages, so it may not appear on every eligible device immediately. On a Pixel phone, head to Settings > System > Software updates to check for it manually.
Google confirmed the VIP widget changes, Gboard scam warnings, expanded Scam Detection, Pixel Watch updates, and Audible packs in its official September 2026 Pixel Drop announcement. The broader Pixel phone rollout and Pause Point expansion are additionally reported by Tech Advisor.
What Can AI Agents Actually Do For You? I Tried GrokBot to Find Out
AI Grok ReviewWe've had AI for awhile now, but what about AI Agents? Every major platform is launching one and the pitch is always the same — give it a task, walk away, come back when it's done. I wanted to test whether that was actually true or just marketing lingo for a slightly smarter chatbot. When I saw an email from Grok asking if I wanted a three day trial of Grokbot I said sure. I picked the task I hate most, and handed it over. Nearly 2,000 unread emails in my Outlook inbox. Good luck.
My familiarity with chatbots in general took me down the wrong path. After signing up, I assumed the Grokbot would manifest inside the Grok chat. This assumption took me on a journey of how regular chat differs from an actual AI Agent.
- GrokBot is a separate app on Android, Windows, and Mac. It is not the same as chatting with Grok and connecting your email.
- Grok Chat with the Outlook connector is limited to 50 messages per search pass and runs hourly at the fastest.
- GrokBot runs on its own remote computer, opens a real browser, and works through your inbox the way a human would. No API ceiling.
- It stops and asks for your approval when it hits a Microsoft login wall — it will not try to handle your credentials on its own.
- Both tools correctly separate promo mail from transactional mail on the same sender. That part works well regardless of which you use.
- Worth it as part of a SuperGrok subscription you already want. Hard to justify at $30 a month just for email.
What I Assumed an AI Agent Was
Before I tried any of this I assumed AI agents worked like a smarter version of chat. You type what you want, the AI goes off and does it, and the whole thing happens inside the same conversation window you're already in. That's a reasonable assumption given how these products are marketed. The email I got from Grok talked about GrokBot like it was just something Grok could do, not a separate app you had to go find and download.
So I did what felt obvious. I opened Grok on the web, connected my Outlook account through the connector, and started telling it to clean my inbox. It felt like it was working. It asked me to confirm what to keep — bills, receipts, order confirmations, bank alerts, mail from real people — and then it started filing things. I thought I had my AI agent.
The Limitations I Hit
It did not take long before the cracks showed. The connector pulls a maximum of 50 messages per search pass. That's not a setting you can change, it's a hard ceiling on what Grok can retrieve from Outlook at one time. With nearly 2,000 emails in the backlog, 50 at a time is a very slow job. The fastest it can run automatically is once per hour. So we're talking days, potentially longer, just to work through what was already there.
It also could not create native Outlook rules. So nothing was being set up inside Outlook itself to catch new mail as it arrived. The whole operation was a scheduled job running on Grok's side, which means if the connection dropped or the session timed out, new mail just kept piling up. I was manually prompting a chat session and calling it automation. That is not an AI agent. That is a chatbot with an email connector.
Then I Found the Actual GrokBot
After digging into it I found out that GrokBot is its own separate app, available on Android, Windows, and Mac. It is not hiding inside the regular Grok chat interface. Once I downloaded it on Android and opened the Inbox Triage task, the difference was immediately obvious.
It did not wait for me to prompt it. It checked my existing folder structure, told me what it found, said what it was going to do, created a routine, and scheduled a weekday morning sweep at 9:14 AM automatically. Then it said something the chat connector never could — it was going to open Outlook on the web in its own browser and create native inbox rules directly.
A few minutes later it stopped and flagged for my approval. The screen showed exactly what it had done: navigated to Microsoft's login page on a remote machine running Chrome, with my email address already filled in, and hit a step it could not pass without me. It showed me the URL, explained why it stopped, and gave me a straightforward Allow or Deny. That approval screen told me everything I needed to know about how GrokBot actually works. This was not an API call. This was a real computer, running a real browser, doing what I would do if I sat down to sort my inbox manually. Which also means no 50-message ceiling, no hourly wait, no API rate limit. It works the same way I do when I'm doing it myself.
What It Gets Right
The thing that impressed me most, across both the chat connector and GrokBot, is how it handles senders that mix promo and transactional mail. A lot of blunt tools would see a familiar brand name and file everything together. Grok correctly reads the difference between a discount offer and an order receipt from the same company. The offer goes into Marketing. The receipt stays in Inbox. I tested this across several senders and it held up every time. For a backlog this size that is the feature that actually matters, because one misfiled receipt is the reason you stop trusting the tool entirely.
The folder structure it built is clean too. Marketing at the top with Food, Retail, Social, Surveys, and Other underneath. Nothing ends up dumped into a single catch-all folder. The categories reflect what the mail actually is, which means going back in and checking it later is useful rather than just feeling like the mess got relocated.
Is SuperGrok (with GrokBot) Worth It?
SuperGrok is around $30 a month and includes Grokbot access. My inbox deal actually presented Grokbot for $20 monthly (after the three free days). If you're only considering it for inbox cleanup, that's a hard sell. You could spend 20 minutes setting up five sender rules inside Outlook itself and solve most of the same problem for free.
But if you're already thinking about SuperGrok for chat, image generation, or search, GrokBot is a genuinely capable addition that keeps working after you put your phone down. The key is making sure you're actually using GrokBot and not just chatting with a connector and wondering why it's so slow. Grok does not make that distinction obvious, and that is a real problem with how the product is presented.
The test is still running. I'll update this once GrokBot finishes what it started.
- GrokBot operates a real browser on a remote computer — no API rate limits
- Correctly separates promo from transactional mail on the same sender
- Stops and asks for approval at login walls rather than handling credentials itself
- Can create native Outlook rules directly — not just folder moves
- Available as a proper app on Android, Windows, and Mac
- GrokBot requires a Microsoft re-authentication step that breaks the autonomous flow
- $30 a month (even the promotional $20) is hard to justify if email is the only reason you're subscribing
- Still running — full verdict coming in a follow-up once the job is done
Apple iPhone Duo
Apple iOS iPhone iPhone Duo Specs
The Apple iPhone Duo is Apple's first foldable iPhone, combining a compact 5.4-inch outer display with a large 7.6-inch folding inner display. The device features Apple's A20 Pro chip, a titanium design, dual 48 megapixel rear cameras, Touch ID, and up to 2TB of internal storage.
The iPhone Duo also introduces a dual-battery design, a dedicated under-display FaceTime camera, Wi-Fi 7, Bluetooth 6, USB 3 connectivity, MagSafe and Qi2 wireless charging, and a version of iOS 27 designed to take advantage of its folding display.
The full Apple iPhone Duo specifications follow:
| Apple iPhone Duo | |
|---|---|
| Announced | September 9, 2026 |
| Pre-orders | October 16, 2026 |
| Release | October 23, 2026 |
| Operating System | iOS 27 |
| Design | Foldable design with Grade 5 titanium enclosure |
| Dimensions - Open | 164.6 x 117.8 x 5.2 mm |
| Dimensions - Closed | 84.1 x 117.8 x 11.3 mm |
| Weight | 254 g |
| Protection | Ceramic Shield 2 front, Ceramic Shield back |
| Water Resistance | IP68 splash, water and dust resistance |
| Colors | Night Sky, Star White |
| Inner Display | 7.6-inch Super Retina XDR OLED folding display |
| Inner Resolution | 1878 x 2670 pixels, 430 ppi |
| Inner Display Finish | Nano-texture finish |
| Outer Display | 5.4-inch Super Retina XDR OLED display |
| Outer Resolution | 1398 x 2034 pixels, 460 ppi |
| Display Features | ProMotion, Always-On display, HDR, wide color, True Tone, up to 3000 nits peak outdoor brightness |
| Apple Pencil | Apple Pencil (USB-C) support coming later in 2026 |
| Chipset | Apple A20 Pro |
| CPU | 6-core CPU with 2 performance cores and 4 efficiency cores |
| GPU | 7-core GPU with Neural Accelerators and hardware-accelerated ray tracing |
| Neural Engine | Dual 16-core Neural Engine |
| Cooling | Custom vapor chamber thermal management system |
| Storage | 256GB / 512GB / 1TB / 2TB |
| Rear Camera System | 48MP Dual Fusion camera system |
| Main Camera | 48MP Fusion Main, 26mm, f/1.6, sensor-shift OIS |
| Telephoto | 12MP optical-quality 2x Telephoto, 52mm |
| Ultra-wide Camera | 48MP Fusion Ultra Wide, 13mm, f/2.2, 120-degree field of view |
| Optical Zoom | 2x optical-quality zoom in, 2x optical zoom out, 4x optical-quality zoom range |
| Digital Zoom | Up to 10x |
| Rear Video | Up to 4K Dolby Vision at 120fps with the Fusion Main camera |
| Outer Front Camera | 12MP Center Stage camera, f/2.2 |
| Inner Front Camera | Under-display FaceTime camera, f/1.8 |
| Inner Camera Video | 1080p at 30 or 60fps |
| Biometrics | Touch ID fingerprint sensor integrated into the side button |
| Cellular | 5G sub-6GHz and mmWave, Gigabit LTE |
| Cellular Modem | Apple C2 |
| Wireless Chip | Apple N1 |
| Wi-Fi | Wi-Fi 7 (802.11be) with 2x2 MIMO |
| Bluetooth | Bluetooth 6 |
| Ultra Wideband | Apple second-generation Ultra Wideband chip |
| NFC | Yes, with reader mode |
| SIM | Dual eSIM, eSIM-only worldwide |
| USB | USB-C, USB 3 up to 10Gb/s, DisplayPort |
| Navigation | Dual-frequency GPS, GLONASS, Galileo, QZSS, BeiDou and NavIC |
| Sensors | Barometer, high dynamic range gyro, high-g accelerometer, proximity sensor, four ambient light sensors |
| Battery | Dual built-in rechargeable lithium-ion batteries |
| Typical Battery Life | Up to 24 hours |
| Video Playback | Up to 44 hours using the outer display; up to 31 hours using the inner display |
| Fast Charging | Up to 50% in around 20 minutes with a 60W-capable or higher power adapter |
| MagSafe | Up to 25W wireless charging |
| Qi2 | Up to 25W wireless charging |
| Satellite Features | Emergency SOS, Roadside Assistance, Messages and Find My via satellite |
| Apple Intelligence | Apple Intelligence with Siri AI |
| Starting Price | $1,999 (U.S.) |
Source: Apple
Apple Announces iPhone Duo, iPhone 18 Pro, Apple Watch Series 12 and More
Apple had a packed launch day. The company introduced a new Pro iPhone lineup, finally entered the foldable phone market, refreshed both of its main Apple Watch ranges, and brought Active Noise Cancellation to its most affordable open-ear AirPods.
The biggest surprise was iPhone Duo, Apple’s first foldable iPhone. However, the iPhone 18 Pro lineup, Apple Watch Series 12, Apple Watch Ultra 4, and AirPods 5 all received meaningful updates of their own.
- iPhone 18 Pro and iPhone 18 Pro Max with A20 Pro and a variable-aperture camera.
- iPhone Duo, Apple’s first foldable iPhone with a 7.6-inch inner display.
- Apple Watch Series 12 and Apple Watch Ultra 4 with a new Health Sensing System.
- AirPods 5 with open-ear Active Noise Cancellation from $129.
- iOS 27 and watchOS 27 arrive September 14, including the first Siri AI beta.
iPhone 18 Pro and iPhone 18 Pro Max
Apple’s new Pro phones are built around the A20 Pro chip, a redesigned vapor chamber for sustained performance, Wi-Fi 7, Bluetooth 6, and Apple’s new C2 cellular modem. The headline camera change is a new 48MP Fusion Main camera with a variable aperture, giving users more control over depth of field and low-light photography.
The phones also gain upgraded Pro camera controls, a smaller Dynamic Island that can show up to three Live Activities, and Apple Reference Image, which creates a signed reference image intended to help verify what the camera captured before editing.
iPhone 18 Pro starts at $1,199, while iPhone 18 Pro Max starts at $1,299. Both begin at 256GB, come in black, silver, glacier, and burgundy, and will be available to pre-order September 12 ahead of a September 18 release. Apple has the full details in its official iPhone 18 Pro announcement.
iPhone Duo is Apple’s first foldable iPhone
Apple also revealed iPhone Duo, its first foldable iPhone. It has a 5.4-inch outer display and a 7.6-inch inner display when opened, with the larger screen supporting two apps side by side, two windows from the same app, and new foldable-specific iOS features.
The phone uses the same A20 Pro chip as the iPhone 18 Pro models and has a titanium body, IP68 water and dust resistance, a 48MP main camera, a 48MP ultra-wide camera, and Touch ID built into the side button. Apple says the phone will support Apple Pencil with USB-C later this year.
iPhone Duo starts at $1,999 with 256GB of storage. It will be available in star white and night sky, with pre-orders opening October 16 and availability beginning October 23. Apple’s iPhone Duo announcement has the full launch information.
Apple Watch Series 12 and Ultra 4 focus on health
Apple Watch Series 12 and Apple Watch Ultra 4 both introduce Apple’s new Health Sensing System and S11 chip. The new system enables more frequent heart rate and heart rate variability measurements, which feed into a new readiness score designed to help users understand when to push through a workout or take a recovery day.
Series 12 continues to offer up to 24 hours of everyday battery life, but Apple says outdoor workout battery life rises to 10 hours. It also charges faster, with 15 minutes providing up to 12 additional hours of use. It starts at $399.
Apple Watch Ultra 4 keeps its adventure-focused design while adding the same health system, extended battery life of up to 45 hours for outdoor workouts, and improved on-device GPS. It starts at $799.
Both watches are available to pre-order today and arrive September 18. Read Apple’s announcements for Apple Watch Series 12 and Apple Watch Ultra 4 for full details.
AirPods 5 bring ANC to Apple’s cheaper earbuds
AirPods 5 bring Active Noise Cancellation to Apple’s standard open-ear AirPods. Apple says the new design removes up to 50 percent more external noise than AirPods 4 with ANC, while offering improved Transparency mode, Adaptive Audio, Conversation Awareness, Live Translation, and hands-free Siri AI access.
The regular AirPods 5 cost $129. A $149 version adds a wireless charging case, longer battery life, and on-stem volume controls. Both models are available to pre-order today and reach stores September 18.
Apple has more details on the new audio hardware in its AirPods 5 announcement.
iOS 27, watchOS 27, and Siri AI
iOS 27 and watchOS 27 will be released as free updates on September 14. Apple says its new Siri AI experience will launch in beta at the same time for supported devices set to English, with additional languages planned for October.
Apple is also introducing a redesigned Health app later this year, including a Longevity tab and Health Age feature. These changes are built around longer-term health data rather than another screen full of rings, which is probably the right direction.
This roundup is based on Apple’s official announcements for iPhone 18 Pro, iPhone Duo, Apple Watch Series 12, Apple Watch Ultra 4, and AirPods 5.
Have Mobile Game Developers Lost Their Creativity?
Android Editorial Games iOSThis is an ongoing editorial. I am playing six heavily advertised mobile survival and strategy games side by side to find out where their systems genuinely differ, and where a new setting is carrying the same underlying progression blueprint.
I found most of these games through social ads. The opening hook was usually strong: save someone, clear a small area, survive a zombie wave, or begin rebuilding a settlement. Then the larger game appeared. I was gathering resources, improving a central building, recruiting heroes, training troops, exploring a map, and working through timers.
After trying Last War: Survival Game, Whiteout Survival, Last Asylum: Plague, Dark War: Survival, Tiles Survive, and Palmon: Survival, I stopped thinking of them as six separate first impressions. The worlds are different, and some have ideas worth keeping. But the same machinery keeps reappearing underneath them.
For this test, I am following the quests and recommendations each game gives me rather than using outside guides to find an ideal build. I am also not spending money simply to force progress through every wall. I did make one early $0.99 purchase in Last Asylum, which is disclosed in the log below. The point is to see where each game’s own route leads before money becomes the answer.
The Shared Blueprint
The pattern is not just that every game has a base. Each one links the same four systems together: a central building that controls growth, a roster that needs increasingly scarce resources, combat that determines access to the next requirement, and a set of timers or offers that become more visible once progress slows down.
- Main gate: upgrade the headquarters, furnace, sanctuary, watchtower, power plant, or camp.
- Roster gate: collect heroes or Palmon, then manage rarity, levels, stars, fragments, skills, and troop support.
- Progression gate: clear exploration or a World Map objective to unlock the building needed to become stronger.
- Time and money pressure: wait for construction and research, or look at speed-ups, characters, passes, and extra build capacity.
| Game | Main growth gate | Roster and troops | Current test result |
|---|---|---|---|
| Last War | Headquarters | Heroes, Tactical Drone, Barracks unit tiers | A Level 9 Barracks, not the quest list, solved the 30-zombie World Map wall. |
| Whiteout Survival | Furnace | Heroes, shards, troop camps | Combat remains manageable; research and resource allocation are the stronger limits. |
| Last Asylum | Sanctuary | Gold champions, survivor assignments, barracks | A stronger gold roster kept exploration moving, but the next building timer still stopped the quest path. |
| Dark War | Watchtower | Heroes, troop formations, faction camps | Its smaller high-rarity roster has made exploration the sharpest recurring wall. |
| Tiles Survive | Power Plant | Heroes, squads, survivors | Construction capacity and parallel exploration areas are becoming the defining early systems. |
| Palmon | Camp | Palmon, fragments, Armigo troops | Its creature theme changes the presentation, but Camp caps and supporting-building chains remain familiar. |
Different Names, Same Building Chain
The most obvious connection is the central building. Last War has its Headquarters, Whiteout Survival its Furnace, Last Asylum its Sanctuary, Dark War its Watchtower, Tiles Survive its Power Plant, and Palmon its Camp. The setting gives each building a different purpose on paper, but in practice each one is the account-level gate. It decides which systems open, how far key buildings can rise, and how far a hero, champion, or Palmon can develop.
The more important connection is what happens next. The central building is rarely the thing I can upgrade immediately. Last War needed a stronger Barracks. Whiteout needed Research Center progress and completed research. Last Asylum needed the Builder Hut and Research Lab. Dark War needs the Shooter Camp before another Watchtower upgrade. Palmon needs the Hospital and Table Saw before Camp Level 8. The screen may say that the next goal is one building, but the actual task becomes a chain of supporting buildings, resources, and timers.
That chain is not automatically a problem. It gives a strategy game structure. But it is a strong reason these games begin to feel related: a different base layout is repeatedly delivering the same loop of required building, prerequisite, wait, then next requirement.
The Economy Is About Choosing What Not to Upgrade
Every game gives the impression of a growing roster. The harder question is what the player can afford to develop. Characters have rarity, levels, stars or ranks, fragments, skills, and usually a role inside a fixed formation. Troops add another layer, whether they are Last War’s unit tiers, Dark War’s hero-led troops, or Palmon’s Armigos.
Whiteout Survival and Dark War show two versions of the same problem. In Whiteout, I have nine orange heroes, but not enough resources to bring six of them to the Furnace’s Level 34 cap. The constraint is investment. In Dark War, I have been developing the purple heroes available to me, but the game has repeatedly made stronger orange heroes feel out of reach. At Exploration Level 58, its own recommendation is to get an orange hero, upgrade the Watchtower, or improve skills. My skills were already upgraded, leaving another building chain as the free route worth testing.
Last Asylum is the useful counterexample. Two gold champions being raised toward Level 50 were enough to clear the required Exploration Level 92 and Quest Path 93. The game still has the same caps and prerequisites, but its roster was generous enough at this point to let the normal path keep moving. Palmon also gave me a free UR Palmon, but that did not automatically solve its earlier power wall. A rare pull is not the same thing as having enough materials, levels, ranks, and troop strength to use it.
Exploration Is Not Just Something to Do Between Upgrades
All six games use combat as a progression lock, even when the maps look different. World Map zombies in Last War, stages in Whiteout, quest paths in Last Asylum, exploration encounters in Dark War, infected routes in Tiles Survive, and Palmon formation fights all answer the same question: is the team strong enough to open the next piece of the settlement?
Last War made this especially clear. I stalled at 21 of 30 required zombie kills, while the task list continued to direct me toward Headquarters and resource buildings. It did not tell me that the Barracks was the missing step. A three-hour upgrade to Barracks Level 9 made the existing team strong enough to resume clearing the map. That is a useful tip for anyone stuck there, but it also shows how easily a game can hide the real progression requirement behind its stated objective.
Dark War puts that relationship under more pressure. Earlier exploration was needed to unlock the Alliance Hall and Rider Camp required by the Watchtower. Radar missions, troop healing, hero abilities, and persistence eventually got me through one Horde wall. Later, even after the Watchtower raised my hero cap and I focused resources on purple heroes, another required exploration fight stopped progress. The current Level 58 recommendation for an orange hero makes the roster gate more explicit than it was at the start.
Whiteout is different in the way it delays the player. Its exploration stages were still comfortable when research and construction became the real obstacle. That difference matters. The games are not identical in the exact wall they choose. The shared part is that combat, buildings, roster growth, and research are all designed to feed one another.
Timers Are Part of the Progression System
None of these games merely asks the player to win fights. They ask the player to wait for the right building, research item, or troop improvement. Last Asylum stopped me after Quest Path 93 with a one-hour-and-twenty-seven-minute Builder Hut upgrade. Last War needed three hours for the Barracks test that eventually worked. Whiteout’s Chapter 10 route included Command Tactics II research with a 47-minute timer. Palmon’s main quest now requires two side buildings before the next Camp upgrade.
Tiles Survive makes the commercial value of time especially obvious. Its Labor Day Rosie offer included a permanent second construction slot, alongside speed-ups and other items. That is more than a character bundle. It sells a lasting way to work around a structure every game in this comparison uses: one upgrade finishing while another required building waits its turn.
The Offers Are Different, but the Timing Is Familiar
I do not think it is fair to claim that every difficult fight or timer exists solely to sell something. There are normal, free routes through several of these walls. Last War’s Barracks solution is proof of that, and Dark War’s Radar route did eventually get me past its first Horde block.
However, the offers do become hard to ignore when progress slows. Dark War has kept the $0.99 Guy offer visible alongside the Progression Battle Pass, Legend Battle Pass, and Road to Dawn. Tiles Survive put an SSR Rosie, construction speed-ups, and a second build queue in front of me during a timer-heavy stage. Palmon has been the most constant about it so far, pairing egg, character, and quick-ascension offers with a system built around fragments, rarity, and power requirements. Last Asylum also surfaced an early $0.99 Arthur offer.
The article does not need to guess at intent. The visible pattern is enough: when the free route turns into several connected requirements, the paid routes are often already on the screen.
Where the Games Do Earn Their Own Identity
This is not an argument that the six games are literally the same. Each has at least one system that fits its setting better than a simple visual replacement would.
- Last War: its military-unit progression, Tactical Drone, and World Map give its larger-scale survival setting a distinct feel.
- Whiteout Survival: survivor mood, job assignments, and a settlement built around surviving cold make the Furnace more than a generic headquarters.
- Last Asylum: wards, the Pharmacy, Café, and treating patients give the plague-doctor setting a real hospital-management layer.
- Dark War: Zombie Tide added a three-wave defense battle with troop rescues and a boss, rather than another standard map encounter.
- Tiles Survive: it has regular exploration alongside the Wilderness Map and Echo’s Wish, giving the player more than one place to progress.
- Palmon: it begins with hands-on land clearing, puts captured Palmon to work, gives them day-and-night behaviour, and provides more physical traversal than the others.
The open question is whether those ideas continue to alter the experience later, or whether they mostly make the same progression economy feel fresh during the opening stretch.
Testing Log
These notes record the meaningful changes in the test. They are organised by date so the comparison stays focused on what the games revealed at the same stage of the experiment.
Palmon: The hands-on opening stood apart at first. I collected wood, unlocked physical land plots, assigned captured Palmon to farm and water crops, and saw them stop working at night. But the familiar systems appeared quickly: the Camp capped Palmon levels and ranks, five-Palmon fights ran automatically, timed rescues were tied to normal upgrades, duplicates became fragments, Intel Missions appeared, and a required fight remained out of reach even after I raised my available purple Palmon to the current cap. A free UR Palmon did not solve that wall.
Dark War: A Horde blocked exploration, which also blocked the Alliance Hall and Rider Camp needed to strengthen the Watchtower. Radar missions, troop healing, and hero ability upgrades eventually got me through the Horde without buying Guy. That was an important early result: the free route existed, but it required several connected systems to work together.
Whiteout Survival: Command Tactics II research was the next Chapter 10 requirement, with a 47-minute timer. My Furnace had reached Level 15, raising the hero cap to 34. I had nine orange heroes, but not enough resources to develop six of them to that cap.
Last Asylum: The Infirmary and Research Lab were both holding up the quest path. The game required a two-hour-and-fifteen-minute Infirmary upgrade before returning me to exploration, while research needed its own building level. This was a clear example of progression pausing even when combat was not the immediate problem.
Dark War: Watchtower Level 8 raised hero caps to 23. I unlocked purple Barnett through the free Progression Battle Pass, while the game also showed the Legend Battle Pass and Road to Dawn alongside Guy’s $0.99 offer. A five-hero Zombie Tide sequence had three waves, troop rescues in each, and a boss. But the next exploration requirement again became a wall after Hospital placement, despite concentrating resources on purple heroes.
Last Asylum: Sanctuary Level 10 and two gold champions being developed toward Level 50 were enough to clear Exploration Level 92 and Quest Path 93. The reward was another familiar chain: the newly unlocked Watchtower needed a Builder Hut upgrade with a one-hour-and-twenty-seven-minute timer.
Last War: I was still stuck at 21 of 30 zombies and started a three-hour Barracks upgrade to test whether troop strength, not a new hero or purchase, was the missing answer.
Palmon: Camp Level 7 raised the cap from 60 to 70 and brought a second gold-rarity Palmon. The main Poloseum quest required Camp Level 8, but the Camp needed both the Hospital and Table Saw at Level 7 first. Paid offers continued to appear throughout this chain.
Tiles Survive: A Labor Day Rosie offer paired an SSR hero with resources, 60 one-minute construction speed-ups, and a permanent second construction slot. I also unlocked its Wilderness Map and Echo’s Wish, showing that Tiles has parallel exploration areas rather than one straight campaign.
Last War: Barracks Level 9 gave my existing team enough strength to break past the 21-of-30 World Map barrier. The game had not directed me there, which makes this a useful tip for anyone stuck on the same zombie quest: improve the Barracks before assuming the answer is a character or bundle.
Dark War: I reached Exploration Level 58. The game recommends getting an orange hero, upgrading the Watchtower, or upgrading skills. Skills were already upgraded, so I am testing the Watchtower path first. The Watchtower requires Shooter Camp Level 8, and I am currently bringing it up from Level 6. The next answer is therefore another supporting-building chain, not a direct explanation of how to strengthen the heroes I already have.
The test continues. The shared blueprint is already clear. What I am still testing is whether the games diverge enough after this early-to-midgame stage to justify their separate identities, or whether each new system mostly feeds the same building, roster, combat, timer, and offer loop.






